How To Enable Vats On Liberty Prime?

Post » Sun Aug 29, 2010 12:19 pm

Hi!

Title pretty much says it all. I've tried to make a video where my modded version of Mysterious Stranger kills Liberty Prime, but VATS is disabled on Liberty Prime. I've been looking for scripts, bases etc. for a command that blocks it, but just can't find it.
Is there a way to enable VATS on Liberty Prime?
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jasminĪµ
 
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Post » Sun Aug 29, 2010 4:36 am

I too am interested in this. I thought it might be somthing in Liberty's NIF file, but after looking through it with Nifskope, I did not find anything that 'stuck' out to me. I sure hope someone else has a clue, becasue I haven't figured it out yet. It doesn't appear to be any settings in the Geck, as those are already set to allow for VATS targeting, yet VATS does not work on him.
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Anna Krzyzanowska
 
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Post » Sun Aug 29, 2010 8:43 am

I believe it's related to its status as a "ghost". Much like Sgt. Montgomery in O:A and Children in the whole game. Can't take damage, can't be VATS'd.
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Star Dunkels Macmillan
 
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Post » Sun Aug 29, 2010 5:23 am

Liberty Prime is not set to be a ghost, it is set to be invulnerable however. But I made a copy of LP and removed that flag, but still my LP copies cannot be targeted in VATS. They can be killed, but not via VATS yet...
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Juan Cerda
 
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Post » Sun Aug 29, 2010 5:00 pm

liberty prime doesn't have is ghost enabled. it has the invulnerable flag enabled though....
other things i noticed- there are no meatcaps, and the dismemberment partitions don't have all the bits. though I am uncertain that matters much. might do for dismembering his arm or something.
and there is no ragdoll entry. but again don't know if that matters. especially for VATS.

edit: well in that case- it's like to do with the body part data set setup, ragdoll, and possibly the fact that the dismember partitions in the nif not complete.
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Mimi BC
 
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