Backround
A dark veil settles over Tamriel. Emperor Uriel, already a very old man, is said to be ailing, and the doctors and healers are unable to do much for him. The Legion, for the first time in centuries, is low on man-power. No longer does the long arm of the Empire stretch into even the most remote parts of the provinces, and chaos erupts throughout this discontented society. Daedric cults spring up almost overnight, and old ruins are occupied by these nefarious groups. Ancient hallways resound with the menacing chants of dastardly cultists.
Without the Legions, the locals are forced to rely on themselves, and valiant heroes of the guilds and knightly orders. Towns barter everything they have to hire bands of mercenaries to assist in flushing out and killing enemies of the Emperor's Peace. Soon, civilized lands are once again safe. The guilds grow rich, and accept more and more members into their ranks, soon swelling enough to begin rivaling the dwindling Red Legions.
But not all is well. From the depths of Scourge Barrow, that dark pit in the province of High Rock, an ancient being stirs from his slumber. Mannimarco, King of Worms, first of the Undying Liches.
Fortunately for a recovering populace, this knowledge is not known, and life continues on as normal. But some people are more sensitive, and tales of darkened forests, and destroyed caravans soon become common place. To the population at large, it seems bandits are moving into places once occupied by cults.
Really what I'm trying to go for here is that the Necromancer menace isn't very apparent. The characters don't know that Mannimarco is simply behind the scenes, and there aren't roving bands of undead at the start. The undead threat would slowly grow as the RP progresses.
Obviously, this is still in the works, and any help, criticism, or even people wanting to join is most welcome.