poisons, ranged and stealth

Post » Mon Aug 30, 2010 4:01 pm

We've seen the few poisons and spells that would affect someones personality/ how they react (calm, frenzy, charm) in Oblivion. However, with the new AI personality engines in Skyrim, how will these come into play? What about applicators for your poisons? If I want to frenzy an enemy that is in a group to kill his friends (ex. Bandits), the arrow in his shoulderblade wouldn't be hard to see, and the other Bandits would go straight for me. A Personality poison/ spell affect sould change a person's personality rather than possess them to run be a ready fighter. The affect of a calm spell/ poison should make an angered enemy wonder why they were attacking you and stop, letting you escape before they realize why and go for you again. You should be able to discreetly cause an enemy to see the other marauders as they were conspiring against him and attack them all while standing atop an overlooking cliff. What I am talking about would apply to an Assassin class. Assassins must cause death at neccesary means, you could never be there at all and have your target killed.

What i'm getting at is poisons should be a weapon in themselves. If i want that person to act as though he came straight from dementia, the game should ask me whether i want to do it from where i am or from a closer standingpoint, then proceed to tell me what my risks (detection, success/ failure) are for each way(dart, arrow, longsword, dagger). The possibilities of manipulation and destruction are endless.
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Vera Maslar
 
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Post » Mon Aug 30, 2010 2:58 pm

I want to get charm arrows and and shoot my enemies in the butt so they fall in love with me. And and I'll wear a diaper and have wings.

On topic: I want to be able to use a syringe to administer a poison, it shouldn't be too noticeable and the drunken Nord should swipe you away like a fly but seconds later they should drop their mead flagons, double over, fall down and die. Or start going crazy and insulting random strangers, possibly getting into a fight.
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Jeff Tingler
 
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Post » Mon Aug 30, 2010 9:07 pm

I'd prefer for poisons to definitely kill the person once they're administered unless they have an antidote. It was weak in Oblivion that they just did hitpoint damage, I would like to see some Assassin's Creed type poisonings.
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Yung Prince
 
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Post » Tue Aug 31, 2010 1:41 am

I like the idea of some of the effects we didn't see in poisons actually in this time around, but the whole 2nd paragraph seems to overdo it imo. The ability to stir someone into a frenzy from 100 feet away is enough for me.
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Campbell
 
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Post » Tue Aug 31, 2010 4:07 am

I agree kinda like assassins creed but have them target other people, not just die retardidly, but I guess you could just use a ranged frenzy spell
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SexyPimpAss
 
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Post » Mon Aug 30, 2010 7:36 pm

I seriously want a better system of applying poisons... possibly give them a timer for all your shots/swings until the timer runs out. or have an auto-apply
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Stu Clarke
 
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Post » Mon Aug 30, 2010 4:14 pm

well it WOULD be awesome to poison people to really alter their behavior like that.
Though we'd have to do it some other way that with an arrow.
Remember, they said that now, you could usually kill someone with ONE arrow if you're stealthy
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Andrew Lang
 
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Post » Tue Aug 31, 2010 1:52 am

I like the idea of some of the effects we didn't see in poisons actually in this time around, but the whole 2nd paragraph seems to overdo it imo. The ability to stir someone into a frenzy from 100 feet away is enough for me.

Yeah, i was just trying to find a way to say how you should have stealthier ways to administer poison, swing and miss i guess :confused:
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Ray
 
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Post » Mon Aug 30, 2010 2:37 pm

Wouldnt a blowdart work fine for applications.
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Mackenzie
 
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