Introduction and Questions

Post » Tue Aug 31, 2010 12:41 pm

Hello Brink Discussion forum. Recently, my current circle of friendship forum started an official Brink thread, where we discuss all things Brink amoungst us. Some of us are uncertain about the game, and I'm that guy that gives all the information he can find and knows about. So I have a few questions and some topics I would like to be elaborated on.

Does anyone know how the team objectives work? Anyone that experienced the E3 or Pax demos could answer this clearly.

Generally, what are the class objectives and seeing as how there WILL be subclasses made up by the community, what subclasses doing you think will be created and which will be useful in hindsight? Since a lot of my forum friends want to be snipers, I believe that the best class to take this on would be either the engineer or operative.

I read somewhere that the SMART mode was an easy mode, indicating there was a more complex and accurate way to parkore. Can someone confirm this?

Lastly and Least of All: My friend Cypher would like me to inform you that, and I quote "i'ma go nag at their forums and ask for a mac version MAUAHAHHAHAHHA , they'll never have saw it coming"

Prepare for an arial strike?
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Mashystar
 
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Post » Tue Aug 31, 2010 12:13 pm

Brace yourselves for incoming HORSE compendium links.
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[Bounty][Ben]
 
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Post » Tue Aug 31, 2010 4:39 pm

Does anyone know how the team objectives work? Anyone that experienced the E3 or Pax demos could answer this clearly.

The team objectives are the Primary and secondary objectives. Blowing up a gate, escorting a robot, repairing a crane, hacking a terminal, capturing a command post. Most of these things enable you to progress further in the mission. Doing the objectives is key and the mechanics behind them are simple. To blow up a gate, you need a soldier. He switches from his weapon to his HE charge, and by standing near the objective and pressing a button, he will arm the bomb. You escort something as any class, just by standing near to it. To repair a crane you have to be engineer and switch to your pliers and simply press a button to complete it. While you do these things your character will do a certain animation. (I suggest you look up the container city preview on youtube). Other objectives are similar to execute. The difficulty is to get to the objective, stay alive while completing it and perhaps defend it for a while. Doing to objective itself is rather simple.

Generally, what are the class objectives and seeing as how there WILL be subclasses made up by the community, what subclasses doing you think will be created and which will be useful in hindsight? Since a lot of my forum friends want to be snipers, I believe that the best class to take this on would be either the engineer or operative.

Class objectives are tertiary objectives, mostly interacting with teammates. Healing, Reviving, Giving ammo is all part of it.
Snipers are not included in this game. There are short rifles which you can equip with an equivalent of a sniper scope. I suggest you read these:
http://www.gamesas.com/index.php?/topic/1157370-snipers/
http://www.gamesas.com/index.php?/topic/1112897-best-sniper-class/

Weapons are not bound to class, but bodytype. Light bodytypes get fewer weapons and health, but move faster and can do more SMART moves. Mediums are, ... well Mediums and heavies are slower, have more health and can carry any weapon. The Short rifles I mentioned above are available for all bodytypes.

I read somewhere that the SMART mode was an easy mode, indicating there was a more complex and accurate way to parkore. Can someone confirm this?


The SMART button is just the sprint button and will perform pretty much all parkour for you if you desire so. You can do all moves manually and with some pratice, you can do complexer moves or do easy moves but just faster.

Lastly and Least of All: My friend Cypher would like me to inform you that, and I quote "i'ma go nag at their forums and ask for a mac version MAUAHAHHAHAHHA , they'll never have saw it coming"

I think there's going to be a MAC version, not sure though.


All info you need is here, like the guy above me said:
http://www.fragworld.org/frag/community-blogs/brink-info-pt-1-story-gameplay-smart-classes-and-objectives.html

Note that there are 4 parts.
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Michelle davies
 
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Post » Tue Aug 31, 2010 1:01 pm

Snipers are not included in this game. There are short rifles which you can equip with an equivalent of a sniper scope. I suggest you read these:
http://www.gamesas.com/index.php?/topic/1157370-snipers/
http://www.gamesas.com/index.php?/topic/1112897-best-sniper-class/

Weapons are not bound to class, but bodytype. Light bodytypes get fewer weapons and health, but move faster and can do more SMART moves. Mediums are, ... well Mediums and heavies are slower, have more health and can carry any weapon. The Short rifles I mentioned above are available for all bodytypes.


This was my main concerned. I automatically assumed that these would be more so the "active" snipers, much like how I like to snipe. Instead of staying in one spot, you let the absolute chaos of the battle field serve as a distraction as you hop from one side to the other. The objectives would also force you to move around, which is why I believed that anyone that wished to use a sniper-like weapon would be more suited for the operative or engineer.


The SMART button is just the sprint button and will perform pretty much all parkour for you if you desire so. You can do all moves manually and with some pratice, you can do complexer moves or do easy moves but just faster.


Yes, thank you for that bit of information. I will be sure to inform my forum of this. I did manage to inform them about how because of the parkore system, you are given the option of numerous paths through a single area, leaving room for multiple approaches.

I think there's going to be a MAC version, not sure though.


Cypher will be thrilled. Now he just needs Bulletstorm to come to his treasure, lol.
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James Potter
 
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Post » Tue Aug 31, 2010 1:13 pm

This was my main concerned. I automatically assumed that these would be more so the "active" snipers, much like how I like to snipe. Instead of staying in one spot, you let the absolute chaos of the battle field serve as a distraction as you hop from one side to the other. The objectives would also force you to move around, which is why I believed that anyone that wished to use a sniper-like weapon would be more suited for the operative or engineer.

Sniping doesn't really have a place in a mainly close combat game.


Yes, thank you for that bit of information. I will be sure to inform my forum of this. I did manage to inform them about how because of the parkore system, you are given the option of numerous paths through a single area, leaving room for multiple approaches.


You're welcome. One more thing I should add. The amount of moves you can do is determined by bodytype. Light characters can get easier across the battlefield and can climb over higher things than mediums and heavies. The amount of "Freedom of movement" is still more than the generic FPS of nowadays even if you play heavy.
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Emily Jones
 
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Post » Tue Aug 31, 2010 8:58 pm

Sniping doesn't really have a place in a mainly close combat game.


Quite, but there is still that middle ground, you never know.

You're welcome. One more thing I should add. The amount of moves you can do is determined by bodytype. Light characters can get easier across the battlefield and can climb over higher things than mediums and heavies. The amount of "Freedom of movement" is still more than the generic FPS of nowadays even if you play heavy.


Mhm, I believe my forum is subconciously building an XBL team...We have myself wanting to be the operative, along with a close friend of mine planning to go engineer. Two members wanting to be big heavy set guys with grenade launchers and a guy and gal wanting to play the medic. Quite amusing.
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Scott
 
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Post » Tue Aug 31, 2010 2:53 pm

Quite, but there is still that middle ground, you never know.



Mhm, I believe my forum is subconciously building an XBL team...We have myself wanting to be the operative, along with a close friend of mine planning to go engineer. Two members wanting to be big heavy set guys with grenade launchers and a guy and gal wanting to play the medic. Quite amusing.

Oh yeah, since no one's said it yet

Welcome to le carreau
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*Chloe*
 
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Post » Tue Aug 31, 2010 3:16 pm

This was my main concerned. I automatically assumed that these would be more so the "active" snipers, much like how I like to snipe. Instead of staying in one spot, you let the absolute chaos of the battle field serve as a distraction as you hop from one side to the other. The objectives would also force you to move around, which is why I believed that anyone that wished to use a sniper-like weapon would be more suited for the operative or engineer.



Another person who knows how to be a useful sniper :celebration:
Welcome to the forums and happy hunting.
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Gemma Archer
 
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Post » Tue Aug 31, 2010 5:30 pm

Does anyone know how the team objectives work? Anyone that experienced the E3 or Pax demos could answer this clearly.


I will try to streamline this - The game has 2 types of objectives: Core and Secondary. Core objectives are class-specific and are needed to win the game. Secondary Objectives are not necessarily class specific and are optional.


Core objectives you'll expect to see in Brink (and how can do them):
  • Destroy objectives - Soldiers - (Engineers can defuse them)
  • Repair, Build objectives - Engineers
  • Hack objectives - Operatives
  • Heal objectives (like keeping an NPC alive) - Medic
  • Escort missions - anyone can escort, but only Engineers (vehicles) and Medics (NPC's) can heal them if they take too much damage.
  • Waypoint missions (take papers from location X to location Y) - anyone

There should be overlapping objectives as well (like escorting a vehicle to a location, while soldiers destroy barricades to clear the path)


Secondary Objectives:

  • Capturing Command Posts (which grant team-wide bonuses) - Engineers can boost the bonuses and Operatives can firewall CP's, making them harder for the enemy team to capture. CP's can be taken by either team, throughout a mission.
  • Destroy, Repair and build objectives could be secondary as well - like destroying/blocking a shortcut. It may help out, but not needed to win.
  • Hacking could also be a Secondary objective - like hacking into a terminal that grants access to a denied area.
  • Whenever players need ammo (Soldier), health or a revive (Medic,) it will be listed as an objective if you are the appropriate class.


The above examples give a good idea of what objectives to expect in Brink.
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Matthew Warren
 
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