Some fallout 2 engine tweaks

Post » Tue Aug 31, 2010 6:38 pm

Didn't read the thread past your post but the scrolling has made things a lot more easier on me, thanks.
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Skrapp Stephens
 
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Post » Tue Aug 31, 2010 11:18 pm

Well, timeslip, you done it again.
But I have a question/problem, I have Windows XP (home edition, service pack 2) and I play Fallout 1 (v. 1.2) on this. Indeed, I have my first problems to intal it. But I followd the instructions on http://www.nma-fallout.com/article.php?id=1593 and using the "Humongous Installation". So I could play it. And yes, it works perfectly. Here and there some bugs but further on no problems. I beat it a couple times. And like everyone, I did get bored so downloaded some patches, unzip it (including yours) but then when I play the game, none of the pathes worked??? It was still the same game I ever play. So how do I fix this problem, please?

Grtz
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JD bernal
 
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Post » Tue Aug 31, 2010 10:58 pm

unzip it (including yours) but then when I play the game, none of the pathes worked??? It was still the same game I ever play. So how do I fix this problem, please?

Grtz


Did you install the patches correctly?

http://falloutmods.wikia.com/wiki/FO_Mods_FAQ
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kristy dunn
 
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Post » Tue Aug 31, 2010 12:57 pm

Wait could someone make it possible for me to start out outside the temple of trials or Klamath?
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Peter lopez
 
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Post » Tue Aug 31, 2010 1:36 pm

Wait could someone make it possible for me to start out outside the temple of trials or Klamath?


There are some obscure mods out there, I think one is in NMA downloads, but Timeslips precious time should not be wasted on these questions.

Have I served you well lord Timeslip ;)
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Laura
 
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Post » Tue Aug 31, 2010 8:13 pm

Timeslip - thanks for all of your hard work and dedication!

I am in the middle of a Fallout 2 playthrough. Am I able to install the mod (referenced in the original post) and continue to play, or will I need to start a new game?
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Jack Moves
 
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Post » Tue Aug 31, 2010 7:45 pm

i used set_world_map_pos to change the coordinates... but the first time player exits to world map the focus is still on arroyo. also the fog of war is removed as if he was there. i guess this cannot be improved?
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Isaac Saetern
 
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Post » Wed Sep 01, 2010 12:17 am

timeslip, a BIG thanks for including my requests in your updates. you rock!

if you get to it, could you please look up if it is possible to change menu and credits music somehow?
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Danii Brown
 
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Post » Tue Aug 31, 2010 8:38 pm

i forgot this...
could you post an example of perks.ini on your website (when you find some free time)?
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Felix Walde
 
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Post » Tue Aug 31, 2010 8:53 pm

i forgot this...
could you post an example of perks.ini on your website (when you find some free time)?


[31]Name=ExampleDesc=This is an example perk~Second lineImage=72Ranks=1Level=1Type=0Stat=-1StatMag=0Skill1=-1Skill1Mag=0Skill2=-1Skill2Mag=0STR=0PER=0END=0CHR=0INT=0AGL=0LCK=0


If you don't already know what each field does, there was a thread on nma a while back that had all the details. (Not specifically related to sfall; it was just discussing replacing perks in general.)
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JaNnatul Naimah
 
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Post » Wed Sep 01, 2010 4:39 am

Can someone help me with the increasing the speed, it just isn't working, here is my ddraw.ini

[Speed]
;Set to 0 to disable everything in this section
Enable=1

;The speeds corrisponding to each slot in percent. (i.e. 100 is normal speed)
SpeedMulti0=50
SpeedMulti1=100
SpeedMulti2=150
SpeedMulti3=200
SpeedMulti4=300
SpeedMulti5=500
SpeedMulti6=1000
SpeedMulti7=100
SpeedMulti8=100
SpeedMulti9=100

;The initial speed at game startup
SpeedMultiInitial=100


;The modifier key you have to hold down to change any speed settings
;If set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
SpeedModKey=-1

;A key to press to toggle the speed tweak on or off
;Specify 0 if you don't want a toggle key, or a DX scancode otherwise
SpeedToggleKey=0x4c

;The keys corrisponding to the 10 speed slots
;Set to 0 to disable a slot, otherwise specify the DX scancode of the key you want to use
SpeedKey0=0x52
SpeedKey1=0x4f
SpeedKey2=0x50
SpeedKey3=0x51
SpeedKey4=0x4b
SpeedKey5=0x4c
SpeedKey6=0x4d
SpeedKey7=0x00
SpeedKey8=0x00
SpeedKey9=0x00

;The modifier key you have to hold down to change any graphics settings
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
GraphicsModKey=-2

;Toggle the global shader on or off
ToggleGlobalShader=0x52

;Changes the current scaleing and texture filters
CycleScaleFilter=0
ToggleScaleFilter=0
ToggleTextureFilter=0
____________________________________________

In the game when I press ctrl nothing happens, shouldn't it increase the speed by 5x times the amount? What am I doing wrong?

Also, the speed in which I travel on the world map is too SLOW?!?!?! I tried adjusting the value:

;This will change the physical speed at which you move across the map
;Changing this value to something > 30 (default of this mod) will make things speed up.
;Changing this value to something < 30 (default of this mod) will make things slow down.
WorldMapFPS=100

its still really slow. Any suggestions?

Thanks for everything in advance.
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IsAiah AkA figgy
 
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Post » Tue Aug 31, 2010 10:35 pm

Looks very interesting, thanks.

I'll try it when I'm home.
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Clea Jamerson
 
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Post » Tue Aug 31, 2010 11:00 pm

wow, major thread necromancy. :P

@Pakkidis
ctrl by itself does nothing. I believe 5x game speed is ctrl+numpad 5 by default.

As for world map speed, the WorldMapFps setting is ancient. I've no idea what sfall version you're using, but in any recent one changing that wont have any effect. In any case, setting it (or the more recent equivalent, can't remember the exact name off the top of my head,) to 0 will remove any effect sfall is having on map travel speed.
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TASTY TRACY
 
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