A little help with some nifs

Post » Thu Sep 02, 2010 6:00 am

ok, my friend has been making a dungeon for just me n him. (doesnt wanna share his awesome muffin cannon and mideval machine gun) but anyways,
he says he cant make the monsters any bigger than he's already made them without having to edit their nifs. can NifSkope be used to enlarge creatures?

im simply wanting to make a HUGE version of the red dragon from additions_revamped for a bonus round in the dungeon.
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jadie kell
 
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Post » Thu Sep 02, 2010 10:15 am

ok, my friend has been making a dungeon for just me n him. (doesnt wanna share his awesome muffin cannon and mideval machine gun) but anyways,
he says he cant make the monsters any bigger than he's already made them without having to edit their nifs. can NifSkope be used to enlarge creatures?

im simply wanting to make a HUGE version of the red dragon from additions_revamped for a bonus round in the dungeon.


Easier way; use a script.

Begin MyScript

If ( GetScale != 5 )
SetScale 5
return
endif

End


Change "5" to any number that you like. The higher the number the bigger the creature.
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Christine
 
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Post » Thu Sep 02, 2010 11:07 am

ok...where is this?..
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Sabrina garzotto
 
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Post » Thu Sep 02, 2010 12:12 pm

ok...where is this?..


In the CS go to the the scripts list by clicking on the pencil button, second to the end of the toolbar at the top.

Click "Script"

Click "New..."

Copy and paste the quote from my previous post into the blank white area.

You may want to change the name of the script by replacing the words MyScript with something more personal to your mod.

Click the floppy disc "save" button and close the scripts window.

Go to the creatures tab, double click open the creature, the third row down says "script", next to it is a drop down box. Open it and scroll down until you find your new script.

Click it to select it, save the creature then save your mod.
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CArlos BArrera
 
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Post » Thu Sep 02, 2010 8:49 am

ok, thanks. what about rooms? is there a way to make the rooms even bigger?
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Matt Fletcher
 
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Post » Thu Sep 02, 2010 4:38 am

ok, thanks. what about rooms? is there a way to make the rooms even bigger?


Apart from scaling them?

The best thing for that would be nifskope.

Right click on a NiTrishape and select Tranform>Edit. In the menu that pops up, change the "1" in the scale field to whatever you like and save your mesh as a new nif.
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Nathan Maughan
 
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Post » Thu Sep 02, 2010 11:37 am

Apart from scaling them?

The best thing for that would be nifskope.

Right click on a NiTrishape and select Tranform>Edit. In the menu that pops up, change the "1" in the scale field to whatever you like and save your mesh as a new nif.


One thing to keep in mind is that if a model is too large the collision get's wonky. This is why you can sometimes levitate up through the roof of the largest cave piece.
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naana
 
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Post » Thu Sep 02, 2010 12:03 am

do you know the script to make a trader sell keys, if its possible?
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Kortniie Dumont
 
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Post » Wed Sep 01, 2010 10:39 pm

do you know the script to make a trader sell keys, if its possible?

Any merchant that trades in Miscellaneous Items will buy/sell keys.
You can check that in their AI/Services window.
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Jonathan Montero
 
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