weapon skills

Post » Thu Sep 02, 2010 1:43 pm

it has come to my attention that people believe bethesda will remove EVERY weapon skill and replace them with one handed, two handed and dual wielding.

am i the only one to hope that they are wrong?

i would like the hand skills interwoven with the weapon skills. it makes the most sense out of all the games- but cutting out weapons too is idiotic
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ZANEY82
 
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Post » Thu Sep 02, 2010 11:41 am

What we will see as players is that, but under the hood I wouldn't be surprised if you had a skill for every possible category of weapon.
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Kelly Tomlinson
 
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Post » Thu Sep 02, 2010 7:08 am

I would be so frikkin annoyed. No need to have a dual weilding skill or one/two handed, especially since you can have both hands using spells or one using spells. Will they have dual wielding spell skills as well?

I want

Long blade
Short blade
Blunt
Polearm
Hand to hand
Marksmen

but I know at best that we will have what I listed except with only 1 blade skill.
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{Richies Mommy}
 
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Post » Thu Sep 02, 2010 6:15 pm

I would be so frikkin annoyed. No need to have a dual weilding skill or one/two handed, especially since you can have both hands using spells or one using spells. Will they have dual wielding spell skills as well?

I want

Long blade
Short blade
Blunt
Polearm
Hand to hand
Marksmen

but I know at best that we will have what I listed except with only 1 blade skill.



same


that exact would be my first option if i was lead designer

my second list would be to have one handed and two handed, whilst having polearm, blade and blunt

a claymore is not very different from a battle axe, therefore proficiency with a claymore should mean some proficiency with a battleaxe as they both handle similar. but being proficient with a longsword should help the player with a claymore.
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Jessica White
 
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Post » Thu Sep 02, 2010 5:00 am

From what I understood of perks,

You might have only on hand, two hand as skills.

but then a perk tree: that would divide the one hand into axe/mace/knockdown/blunt/dagger/blade mastery

etc.. etc..

so having your one hand skill maxed would really only make you (speculating here) 40% proficient with ALL one hand weapons. To specialize yourself further you would need to get the relevant perks. I really hope there will be a perk tree, otherwise you could go from 40% to near 100% specialized in a weapon in a single level...

Obviously this is all speculation on what I've heard so far...
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Aman Bhattal
 
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Post » Thu Sep 02, 2010 6:55 pm

More than likely what we are going to get are skills that are divided up by perks. Looking at the screen shots each skill's perk constellation branches off into three.

Example:
One-handed skill
Knife Perk - has several levels and covers knives and daggers
Blunt Perk - has several levels and covers maces, morning stars and hatchets
Sword Perk - has several levels and covers all variations of short and long swords including rapiers and katanas

Two -Handed
Blunt Perk - has several levels and covers war hammers and battle axes
Pole Perk - has several levels and covers spears and halberds
Sword Perk - has several levels and covers claymores

Marksman
Crossbow Perk - has several levels and covers crossbows(naturally)
Thrown Perk - has several levels and covers knives, axes, darts and stars
Bow Perk - has several levels and covers shortbows and longbows

You get the idea, yeah?

Edit: gah, ninja'd
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Scotties Hottie
 
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Post » Thu Sep 02, 2010 7:56 pm

More than likely what we are going to get are skills that are divided up by perks. Looking at the screen shots each skill's perk constellation branches off into three.Example: One-handed skillKnife Perk - has several levels and covers knives and daggersBlunt Perk - has several levels and covers maces, morning stars and hatchetsSword Perk - has several levels and covers all variations of short and long swords including rapiers and katanasTwo -HandedBlunt Perk - has several levels and covers war hammers and battle axesPole Perk - has several levels and covers spears and halberdsSword Perk - has several levels and covers claymoresMarksmanCrossbow Perk - has several levels and covers crossbows(naturally)Thrown Perk - has several levels and covers knives, axes, darts and starsBow Perk - has several levels and covers shortbows and longbowsYou get the idea, yeah?Edit: gah, ninja'd


.. I would love spears and crossbows to be back :celebration:
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james reed
 
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Post » Thu Sep 02, 2010 9:34 am

Perks are what make you good at very specific weapons through effects and abilties. (mace, dagger, sword, axe, fist, polearm, etc.)

Skills will probably make you good at generic weapon categories. (skills such as 1h, 2h, ranged, possibly DW)

* There's perks. A backstab one for dagger and an armor ignoring one for blunt weapons is confirmed.



Daggers won't be useless like in Oblivion. The game is already looking better for weapons.
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alyssa ALYSSA
 
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Post » Thu Sep 02, 2010 2:25 pm

Daggers won't be useless like in Oblivion.

If they execute this system the way I'm hoping nothing will be useless.
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lexy
 
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Post » Thu Sep 02, 2010 7:20 pm

Perks are what make you good at very specific weapons through effects and abilties. (mace, dagger, sword, axe, fist, polearm, etc.)

Skills will probably make you good at generic weapon categories. (skills such as 1h, 2h, ranged, possibly DW)




If it really turns out like this,we'll lose the ability of mastering other weapons or deciding to change our weapon of choice,for perks are 1 per level while in the skill system it's all training,training and training.I don't want to start a new game to have an axe weilding character,I want my archer char to be able to use axes efficiently if wanted.
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Rob
 
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Post » Thu Sep 02, 2010 5:36 pm

My vieew is that the whole point of having different weapon skills is to make one character different from another. And being able to respe a character after 40 levels works against that.
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Hope Greenhaw
 
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Post » Thu Sep 02, 2010 10:45 am

I think eventually all weapons will be consolidated into a "fighting" skill.
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Claire Vaux
 
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Post » Thu Sep 02, 2010 8:43 am

If it really turns out like this,we'll lose the ability of mastering other weapons or deciding to change our weapon of choice,for perks are 1 per level while in the skill system it's all training,training and training.I don't want to start a new game to have an axe weilding character,I want my archer char to be able to use axes efficiently if wanted.

yeah exactly i dont want my mage character to be restricted to only magic
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bonita mathews
 
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Post » Thu Sep 02, 2010 1:01 pm

i would hate perks adding onto 1h/2h skills. i think perks should add onto blunt/blade/polearm. and add 1h/2h perks onto the weapon skills if thats realy the way we are going to go :nope:
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Cat Haines
 
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Post » Thu Sep 02, 2010 4:54 pm

I think keeping skills separate and make the wielding of weapons feel different would do it.

More than likely what we are going to get are skills that are divided up by perks. Looking at the screen shots each skill's perk constellation branches off into three.
*snip*

I wouldn't mind, looks great.
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Tai Scott
 
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Post » Thu Sep 02, 2010 5:13 am

More than likely what we are going to get are skills that are divided up by perks. Looking at the screen shots each skill's perk constellation branches off into three.

Example:
One-handed skill
Knife Perk - has several levels and covers knives and daggers
Blunt Perk - has several levels and covers maces, morning stars and hatchets
Sword Perk - has several levels and covers all variations of short and long swords including rapiers and katanas

Two -Handed
Blunt Perk - has several levels and covers war hammers and battle axes
Pole Perk - has several levels and covers spears and halberds
Sword Perk - has several levels and covers claymores

Marksman
Crossbow Perk - has several levels and covers crossbows(naturally)
Thrown Perk - has several levels and covers knives, axes, darts and stars
Bow Perk - has several levels and covers shortbows and longbows

You get the idea, yeah?

Edit: gah, ninja'd

Don't feel bad, I liked the way how you explained it, basically what I think most of us will believe it is going to happen.
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Juan Suarez
 
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Post » Thu Sep 02, 2010 4:34 am

I'm still gonna hold to the skill/perk-tree theory. its probably the best.

-There will be 2 meelee weapon Skills, 2H and 1H. Self explanatory. These increase as you use a 1h or 2h.
-The Perk System is where you choose which specific type of weapons you want to specialize in by big bonuses or abilities. Mace, Blade, Dagger, Fist, Axe, Unarmed, etc. (armor ignore on mage, backstab for dagger, etc.)
-The Perk System also perks that effect 2h or 1h of all types. (for example, gives all 2h weapons AOE)

-Results in superior weapon system than Oblivion in terms of customization, combat situations (armor ignore on maces), and making every weapon type viable. (cough daggers in Oblivion cough)
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Anna Kyselova
 
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