Levelling Mod

Post » Tue Sep 07, 2010 6:58 am

Hi, all.
So far I have stuck to KCAS and never used another levelling mod.

Which one would you recommend as user friendliest and performance friendliest, please?
I use Elis Uncapper
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vanuza
 
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Post » Tue Sep 07, 2010 4:54 am

For smooth leveling:

nGCD: http://www.tesnexus.com/downloads/file.php?id=14065

or

Realistic Leveling: http://www.tesnexus.com/downloads/file.php?id=13879


What I can also recommend:

Progress: http://www.tesnexus.com/downloads/file.php?id=14304
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Alexandra Ryan
 
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Post » Tue Sep 07, 2010 10:04 am

http://tesnexus.com/downloads/file.php?id=13879
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noa zarfati
 
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Post » Mon Sep 06, 2010 8:57 pm

I tend to alternate between nGCD and Realistic Leveling, depending on the type of character I intend to play and how I intend to play the character.

The main difference between the two mods, in my opinion, is that nGCD is a class-based leveling mod whereas Realistic Leveling is close to being classless. In my experience, nGCD works best with characters that stay within archetypes and tends to penalize jack-of-all trades characters. Realistic Leveling is more forgiving of characters who want to combine archetypes and more forgiving of characters that change during the course of a game.

I like to roleplay characters who change in response to the experiences they have over the course of a game. I feel I'm 'fighting' nGCD when I allow a warrior to morph into a mage or vice versa so I pick Realistic Leveling for them. For the other characters I'm more liable to choose nGCD.

What I've said above applies to the mods' default settings only. Both mods are very configurable. I've been able to tweak nGCD to behave in ways that tejon probably never imagined. Both mods are excellent. You won't go far wrong picking either one.

Whichever you pick you should also be sure to use tejon's http://www.tesnexus.com/downloads/file.php?id=14304. Progress will give you complete control over the speed at which your skills advance. It is an absolute must for every game I play.
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e.Double
 
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Post » Mon Sep 06, 2010 10:28 pm

I was about to suggest nGCD and Progress, but... my work here is done. :thumbsup:
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Jeffrey Lawson
 
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Post » Tue Sep 07, 2010 5:38 am

You should also consider http://www.tesnexus.com/downloads/file.php?id=15619. It is the only mod that gets rid of the in my opinion silly vanilla leveling system and introduces a traditional experience points based system with no exploits and full control over your skill and attribute points distribution. It works perfectly for me and has lots of options you can adjust in an ini file. It even comes with an UI add-on (compatible with Darn UI, DarkUI'd Darn or vanilla UI) and thus integrates seamlessly into the game. I would never play the game without it.
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Theodore Walling
 
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Post » Tue Sep 07, 2010 1:18 am

You should also consider http://www.tesnexus.com/downloads/file.php?id=15619. It is the only mod that gets rid of the in my opinion silly vanilla leveling system and introduces a traditional experience points based system with no exploits and full control over your skill and attribute points distribution. It works perfectly for me and has lots of options you can adjust in an ini file. It even comes with an UI add-on (compatible with Darn UI, DarkUI'd Darn or vanilla UI) and thus integrates seamlessly into the game. I would never play the game without it.


I agree. With Oblivion XP you no longer need to jump all the time to raise acrobatics and you can use strong poisons and powerful enchanted weapons, since you get the same exp no matter how many times you hit the enemy.
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Katie Pollard
 
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Post » Tue Sep 07, 2010 9:58 am

[snip]in my opinion, is that nGCD is a class-based leveling mod whereas Realistic Leveling is close to being classless. In my experience, nGCD works best with characters that stay within archetypes and tends to penalize jack-of-all trades characters...[snip]...What I've said above applies to the mods' default settings only. Both mods are very configurable.
I'm not so familiar with Realistic Leveling, but the configuration options for nGCD are quite astounding. If you don't mind a system that'll push you to specialising then the default settings are very good. If you're willing to sit and do a few minutes of math, the mod can be configured to work almost any way you wish, and there are friendly people who may be willing to help you configure your ini files to get the results you desire.

As I am willing to sit and do a little math I have never felt any need or desire to use any other levelling mod since I started using nGCD.

Vac
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City Swagga
 
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Post » Mon Sep 06, 2010 9:44 pm

IMO nGCD obsoletes the use for any other leveling mod as it can be configured to duplicate any of the existing crop with the exception of Wrye Leveling and OblivionXP, both of which take a very different look at the leveling system.
Completely usable straight from the box, but especially when combined with Progress it can be configured to give total control on how the user wishes to develop character build.
That forces me to ask the question of why would you need any other mod of this type? :lol:
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Ross Zombie
 
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Post » Tue Sep 07, 2010 5:49 am

I used Realistic Leveling for a long time, always with excellent results. Then I changed to nGDC and, to be honest, something didn't quite work for me. Maybe was just too used to RL or maybe I wasn't specializing my character enough, but it wasn't as fun for me as RL is.

(Note that most of the time I don't like to fiddle with the technical details of a mod - I don't like to configure a mod to suit my tastes, my approach is 'install and forget about it'. I'm sure that if I had configured nGCD to work as I wanted, it would probably do what RL does - but then, why would I do it if RL already does it?) ;)

So I'm back to RL and I'm happy. :D

I've used Oblivion XP in the past and even though it is an astounding mod, superbly done, I still prefer the traditional Elder Scrolls leveling system.
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tannis
 
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Post » Tue Sep 07, 2010 12:22 am

I use Galerion's leveling mod because it's simple and reliable; it just automates the normal leveling like Madd Leveler in Morrowind. There is no configuration involved.
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Jonathan Braz
 
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Post » Tue Sep 07, 2010 5:47 am

I use Galerion's leveling mod because it's simple and reliable; it just automates the normal leveling like Madd Leveler in Morrowind. There is no configuration involved.

Like most of the older leveling mods (KCAS, AF Leveling, Balor etc) it does have major problems dealing correctly with fortificaton effects (e.g vampirism)
.
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phillip crookes
 
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Post » Tue Sep 07, 2010 4:56 am

http://www.gamesas.com/index.php?/topic/853553-relz-wrye-leveling/ is a good choice has well, if you want to spend money on skills that is instead..
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Micah Judaeah
 
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Post » Tue Sep 07, 2010 5:35 am

Oblivion XP for the win!!!1! IMo its the best one out there, it completely does away with that vanilla system.
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Sarah MacLeod
 
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Post » Tue Sep 07, 2010 7:16 am

Like most of the older leveling mods (KCAS, AF Leveling, Balor etc) it does have major problems dealing correctly with fortificaton effects (e.g vampirism)
.

Really? I never noticed that. I've never been a vampire however.
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Tamika Jett
 
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Post » Tue Sep 07, 2010 1:05 am

I use Spagne's Pure Immersion. Sometimes I just don't want to run OBSE, and Pure Immersion is the only one I know of that handles fortify spells properly and doesn't need OBSE. You can configure it many ways, as well. It's up on the Nexus.
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Mrs shelly Sugarplum
 
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Post » Tue Sep 07, 2010 3:10 am

http://www.gamesas.com/index.php?/topic/853553-relz-wrye-leveling/ is a good choice has well, if you want to spend money on skills that is instead..


I've switched back and forth between Wrye and Oblivion XP, and at this point am back at Wrye. I can level when I want, as I want, assuming I have the funds to do it (which isn't easy when running Enhanced Economy). It works flawlessly except for the "double level" bug that happens on time per character, which is no big deal, just gets me to level 3 quick...
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Kevin Jay
 
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