Daggerfall strategy - SPECIFIC

Post » Fri Sep 10, 2010 2:33 pm

Create a small effect spell as Jammer1 says, such as heal 1 point and cast it on yourself untill the attribute is back to normal.

I think you can also get them repaired at any temple that you're a member of, as long as you are an high enough level to recieve free healing.

Sadly, I am not high enough anywhere (yet) to have spells made. I guess I'll have to trudge on for a while with borked Agility (currently 28, while most attribs are in the high-60's range). For what it's worth, I had (found) a cloak enchanted with boosted agility. It was still equipped & functional when I noted my agility was greatly decreased, so I'm still not sure how this happened, but I'm pretty sure it was the result of a battle with a mage or spellsword.

So far, temple healing won't help because they only "cure disease" and I have no diseases.. If this somehow miraculously changes when I increase in rank at the Temple I just joined, that's cool..
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Tiffany Carter
 
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Post » Fri Sep 10, 2010 12:16 pm

Scroll down to "Temple Comparison" it explains the special advantages you get in each temple based on your rank. It should be possible to make some kind of potion if you get to a high enough rank :)

http://www.uesp.net/wiki/Daggerfall:Temples You might have already seen it if you've been looking around on UESP.
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Cat Haines
 
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Post » Fri Sep 10, 2010 11:17 am

Scroll down to "Temple Comparison" it explains the special advantages you get in each temple based on your rank. It should be possible to make some kind of potion if you get to a high enough rank :)

http://www.uesp.net/wiki/Daggerfall:Temples You might have already seen it if you've been looking around on UESP.

I think I stopped reading before getting to that because it seemed most likely that the circumstances are an unintended side effect in-game, and that it IS something that will have to be corrected via spell or potion to neither of which I have access -yet-. I just gained enough rank in the temple (wish I could remember which it is in fricking Sentinel.. Order of the Candle maybe?) where I have access to the potions, but not to making them. Can't be that far off, though..

Thanks..
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Courtney Foren
 
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Post » Fri Sep 10, 2010 11:33 pm

I don't think that a potion will do you any good. None of them have the power to "heal attribute." You are going to need a custom-made spell. The entry requirements for the Mage's guild are not that high, and all you need for access to the spell-maker is entry level status. You won't even need to make a very high-probability spell: just save before casting; if it doesn't work, reload the save. Repeat until you are successful.
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Jonny
 
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Post » Fri Sep 10, 2010 7:22 pm

I don't think that a potion will do you any good. None of them have the power to "heal attribute." You are going to need a custom-made spell. The entry requirements for the Mage's guild are not that high, and all you need for access to the spell-maker is entry level status. You won't even need to make a very high-probability spell: just save before casting; if it doesn't work, reload the save. Repeat until you are successful.

Thanks.. Somehow, I still don't qualify for entry into the guild, but it can't be far off.. I can get training in Thaumaturgy from the Order of the Candle to help. I've been attempting, ever since char gen, to boost intelligence, and over train (manually) thaumaturgy & restoration, but since I only have enough mana to cast Baylana's Balm or Water Breathing once before having to rest, it's just not easy. I can continually cast buoyancy, but even with that, I can only cast about 6 times before requiring a rest to regen mana. Clearly, Wood Elf Ranger wasn't the BEST creation for magic.
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Dina Boudreau
 
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Post » Fri Sep 10, 2010 10:43 am

Your best bet may be to take the "hotel mage" tack. Here is what you do:

1. Clear all of your active quests.
2. Pay for a room at an Inn for about ten days.
3. Cast "buoyancy" until out of spell points.
4. Repeat 1-3 until you have a high enough skill score to enter the mages' guild.

Once you are able to access the spell-maker, a whole new world awaits. Yes, even with limited spell points you can become an effective spell caster. The keys to this are; A: Cheap (to cast) practice spells, and B: well-designed practical spells.

Just don't expect to become a gatling-gun style War-Mage.
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Silencio
 
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Post » Fri Sep 10, 2010 5:56 pm

Your best bet may be to take the "hotel mage" tack...

Great tip, thanks.. I knew there was a reason I kept y'all around..

Just don't expect to become a gatling-gun style War-Mage.

Naah.. My simpleton reflexive behavior has always been barbaric, but I do need to explore more sophisticated methods of adventuring..
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electro_fantics
 
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Post » Fri Sep 10, 2010 7:38 pm

Fortunately the races in daggerfall are almost entirely cosmetic (a nord is just as worthy a mage as a High elf, it's a matter of statting up the character right), so a wood elf ranger has as good a magic capacity as any class that doesn't have the Increased Magery trait.

If you desire to avoid the passage of in-game time that normally accompanies hotel training, you can go to the outskirts of a site, and "Cautious Travel" during the day to the exact spot you're already standing. This fully recharges your bars instantly, and the travel requires one in-game minute at the most since you're already there. After you think you've done enough casting, camp for 6 hours.


The minimum cost for a spell is 5. When you reach the spellmaker, you could consider making a spell with 3, separate, minimum-strength (1-1 + 1-1 per 2 levels) free action effects to train restoration. Each effect in a spell trains its own associated skill.
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Nauty
 
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Post » Fri Sep 10, 2010 7:29 pm

Also keep in mind that casting cost is governed only by skill level, and custom spells are scalable by level. So even with few spell points, one can make quite an effective spell caster.
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J.P loves
 
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Post » Fri Sep 10, 2010 12:51 pm

Quick update to these issues: I had been away from the game for a few weeks (seasonal weather improvement made for more opportunities for the photography to take more of my time, and my band got busier), but over the past week, I got back into it a bit. I had "lost my place" so to speak in a couple of characters, so for gits & shiggles, I created a new Dark Elf Archer, and went on about my business.. As usual, at some point, I got an attribute gimped. I was (lucky?), though, and it was Luck that was affected. So, my char which should have been at 60, was at 26. It was nice to find that that didn't seem to be too bad a gimp in practice, as I still successfully completed quests, and found good enough loot when crawling. I joined Kynareth in hopes of doing the potion maker at some point.. (by the way, I survived a plague affliction with this char, as well, curing at the Temple) A day or so ago, I was promoted in the Temple, and the quest-giver mentioned being able to "repair" me as well as curing disease.. Sure enough, my Archer's luck is back up where it should be now..

Perseverance pays off! Yay! Thanks for the help, all..
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jenny goodwin
 
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Post » Fri Sep 10, 2010 7:56 pm

i'm pretty sure kynareth doesn't have potion maker, since it has spellmaker instead. i usually go with the temple of arkay, since they have the least requirements for potions and potionmaking, and cheap cures. potion maker is pretty good once you get the hang of it, like making restore magicka potions, cure disease, and resist potions.
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Astargoth Rockin' Design
 
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Post » Fri Sep 10, 2010 7:27 pm

As written by Mark Stinson, THE MAN, keeping attribute-enhancing items equipped for too long results in "extended wear of the item will actually lower the attribute after the item is unequipped." See http://www.izhtex.com/tes2/enchant/held.htm
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Peter P Canning
 
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Post » Fri Sep 10, 2010 2:56 pm

To the O.P.

Early in this thread you expressed an interest in playing a character with some higher magical abilities, yet you seem to have repeated the magically-gimped character. Do you not feel comfortable creating such a character? If such is the case, there are several of us here that could help. I know a little bit about creating and playing spell casters, usually playing a composite spell-caster/stealthy/melee type.
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JERMAINE VIDAURRI
 
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Post » Fri Sep 10, 2010 6:38 pm

As written by Mark Stinson, THE MAN, keeping attribute-enhancing items equipped for too long results in "extended wear of the item will actually lower the attribute after the item is unequipped." See http://www.izhtex.com/tes2/enchant/held.htm

Point taken (and something I think I knew and forgot), however, this character never wore any luck-enhancing gear, so this was a product of an encounter with an enemy that used attribute-damaging magic, I guess..
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Krystina Proietti
 
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Post » Fri Sep 10, 2010 5:16 pm

i'm pretty sure kynareth doesn't have potion maker, since it has spellmaker instead.

*D'oh!* Not sure why I thought Kynareth was the one to go with (do they get along with the Mages' Guild or not?) Anyway, it's moot since they are now "heeling"/fixing my character every time I click on either the quest-giver or the trainer..
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Nany Smith
 
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Post » Fri Sep 10, 2010 10:53 pm

To the O.P.

Early in this thread you expressed an interest in playing a character with some higher magical abilities, yet you seem to have repeated the magically-gimped character. Do you not feel comfortable creating such a character? If such is the case, there are several of us here that could help. I know a little bit about creating and playing spell casters, usually playing a composite spell-caster/stealthy/melee type.

Yeah, for some reason, since I usually do the questionnaire for char gen, I always end up with someone that's supposed to be a warrior.. *heh heh* I need to learn how to ROLE PLAY. I always end up answering the questions as myself. Due to my complete dearth of experience with P&P RPGs, I find the custom Char Gen screens somewhat tedious, and my usual short patience puts me back at the questionnaire..
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Samantha Wood
 
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