My basic plan is to have it so when the player activates a butterfly (which as they move around pretty quickly, would probably require some good reflexes!) it adds a "butterfly" item to their inventory (provided they have an empty bottle to hold them in, Zelda-style), and then the bug itself is deactivated for a certain amount of time, then respawns.
The thing is, the butterflies (Landscape\MiscButterfly01.nif and so on) are static items, and therefore can't really be activated. And even if it was an activator, I have a feeling it wouldn't work quite the way I need it to!
Is anyone able to modify the meshes for me?