» Sat Sep 11, 2010 11:33 pm
Many aspects not related to the 3D engine of the Daggerfall executable can be hacked. For example, ages ago when I was lost in Daggerfall hacking, I discovered how to increase the 'loiter a while' limit from 3 hours to what you want. I remember I did that after reading someone who wrote on the ES forums that this was impossible to do. The challenge motivated me, and as I was fond of reverse engineering at that time (yes that's possible to have a hobby like that...), I managed to do it. I was also able to increase the 'rest for a while' 99 hours limit, though this is not very useful. One other thing I hacked was the 50% training skil limit, however this one can be considered balance breaking. I think I could tweak many other small things like that, if someone has an idea, feel fee to post it. I ask that because I'm considering making a small Daggerfall tweaking utility, somewhat like the Morrowind Code Patch, but mine would not correct bugs unfortunately...
Also, most Daggerfall fans here are aware of Dave Humphrey's DFSkills, which let your character attributes increase up to 200, and his skills up to 128. I made a very long time ago a similar utility which let your character skills progress beyond 128, up to 200. You can still find it on my old friend's Aggelon's website, http://aggelon.free.fr/download/dagskills.zip.