Question 1:
I've played FO3 on xbox until about a month ago when RRD finally struck =[ I got a new computer and have started a large story heavy mod based on a british ship that is basically making its way across america.
All I want to know is, will people play it? By which I guess I mean how many people still download mods for FO? If its not very many then I'm not sure I want to have to bother recording voices/tannoys/making new models/textures etc... for a massive project when I could just make smaller, more compact mods for my own ammusment.
I know that makes me sound vain but it does make it more worthwhile if people will actually download it.
Question 2:
Are you allowed to advertise your own mods on this forum?
Thanks =)
It sounds like you're new to modding. It is possible to start a large project being brand new to modding - - I somewhat did that myself - - but understand that you will be starting small and moving forward as your abilities at the time permit.
If you expect to work for a year and then suddenly make your first release, I doubt it will work out. The dynamics don't come together that way from what I have seen. Instead, you want to make progress as time goes on, and keep releasing stuff as it becomes usable.
Don't start with these things - -
recording voices/tannoys/making new models/textures
There's already ship tile building pieces in the game (rivet city). There's already working models in the game. You do not absolutely need voice actors to create and work with new characters. The core of your story-heavy mod will be the things you do not need that sort of work for. You will want to work with your characters and your story and your quest implementation primarily (quests are the internal tool which allow you to make your story happen), and later decide what you need in terms of models/textures. You obviously need some form of your ship's interior areas (or you could copy the Rivet City interiors and simply reuse them - - you're allowed to do that, it's a MOD after all, not a brand new game).
Good voice acting does not come at the drop of a hat and even if/when you get good lines to put in, the amount of work to insert them into the game is significant. You must leave this for last, if only because, your voice actors must record stuff all at once or there will be consistency problems between scenes. A line that you forget to give a voice actor and he tries to record 6 months later can come out really messed up, even Bethesda's voice acting has a couple of times where this has clearly happened, and it sounds nasty. Another thing is that unless you're paying someone (which I know you're not), the voice actor has to actually like what you have going, and if you're asking for voice-acting on something that isn't already showing how good it is, you may not find the voice actors you need/want.
Want to show you something ... these are my mods releases, note the file size and filedates.. I started the mod shortly after the GECK came out..
[ ] All-Phalanx-Modules-0.1.zip 20-Dec-2008 22:39 36K[ ] All-Phalanx-Modules-0.2.zip 22-Dec-2008 17:51 38K[ ] All-Phalanx-Modules-0.3.zip 25-Dec-2008 14:29 45K[ ] All-Phalanx-Modules-0.4.zip 04-Jan-2009 00:55 85K[ ] All-Phalanx-Modules-0.5.zip 10-Jan-2009 10:57 109K[ ] All-Phalanx-Modules-0.6.zip 27-Jan-2009 18:58 180K[ ] All-Phalanx-Modules-0.7.zip 03-Feb-2009 03:13 198K[ ] All-Phalanx-Modules-0.8.zip 07-Feb-2009 10:34 199K[ ] All-Phalanx-Modules-0.9.zip 02-Mar-2009 13:55 381K[ ] All-Phalanx-Modules-0.91.zip 07-Mar-2009 06:40 1.5M[ ] All-Phalanx-Modules-0.92.zip 09-Mar-2009 12:13 1.6M[ ] All-Phalanx-Modules-0.93.zip 16-Mar-2009 13:06 1.8M[ ] All-Phalanx-Modules-0.94.zip 19-Mar-2009 18:21 1.9M[ ] All-Phalanx-Modules-0.95.zip 03-Apr-2009 02:53 111M[ ] All-Phalanx-Modules-0.96.zip 06-May-2009 10:12 111M[ ] All-Phalanx-Modules-0.97.zip 22-May-2009 14:26 112M[ ] All-Phalanx-Modules-0.98.zip 22-Aug-2009 13:19 114M[ ] FO3-Phalanx-1.0.zip 19-Sep-2009 09:39 22M[ ] FO3-Phalanx-1.01.zip 22-Sep-2009 11:02 22M[ ] FO3-Phalanx-1.02.zip 03-Oct-2009 00:34 20M[ ] FO3-Phalanx-1.03.zip 15-Oct-2009 19:39 20M[ ] FO3-Phalanx-1.04.zip 21-Oct-2009 18:15 20M[ ] FO3-Phalanx-1.05.zip 29-Oct-2009 02:15 20M[ ] FO3-Phalanx-1.06.zip 01-Nov-2009 06:51 20M[ ] FO3-Phalanx-1.07.zip 12-Nov-2009 13:38 20M[ ] FO3-Phalanx-1.08.zip 03-Dec-2009 13:49 20M(There's a 2010 semi-release which is development only, close to completion now)
Point of this being - - if you're doing something comprehensive - start with what you have, do what you can do, expect to start small, and keep moving forward with it, and it doesn't matter if 1 person downloads it, or zero, or 100, or 1000 (some mods get that many and many more). If you really want this thing, its yours to make, and maybe someone else will enjoy playing it too. There's nothing wrong with planning big but you must start small.