I have a few thoughts on how Attributes could better effect your gameplay and i would like to share them with you all. Now before you ask about why i made this thread, this is not directly aimed at oblivion, however it is based on Oblivion and partly morrowinds gameplay, it is not necessarily a suggestion for TES V (would be unbelieveably awesome if they implemented it though *nudge* *nudge*) it's just a guy who thought up something he thought sounded pretty cool and would like to get some feedback on what you guys think and whether or not you agree =)
1) Attributes should determine how you fight! I don't like how a character with low strength and endurance, but with high agility and speed, acts brutish when fighting with a blunt weapon. The way you fight and extras like special, combo and couter moves should be determined by your attributes more heavily. A character with high Agility, should be able to dodge and counter strike does when attacked, whereas a player with brutish endurance should be able to root himself and tactically disrm the enemy before striking them with their weapon. This would make combat a much more intense and exciting experience, that wasn't just running through a forrest and slicing monsters to pieces without even having to stop running!
2) Attributes should determine your defensive Skill! A player with good endurance can take more hits because of the increased HP, but what about intimidating the foe with their unbroken willpower, or taunting the foe to fatigue by dodging every blow?? If you could do stuff like this in a way other than running from side to side that would be so cool, as well as making the game more fulfilling for those who choose the more agile races!
3) Attributes should effect communication! To be good at communication you need a good personality, so why can't you have strong characters intimidating others or making them feel protected. Agile characters dodging questions and leeching information for NPC's. Personality could determine how likable you are and your skill at getting what you want, but it shouldn't really determine your technique of how you go about that!
4) Attributes and Magicka! Willpower, If you have strong willpower in real life (and magic existed >_>) you would be more willing to go that extra mile to learn new skills. Inteligence helps you understand magicka, and would be useful in creating new spells and deepening your knowledge of how that school works, with willpower being there to help you practice and perfect those spells. I like how intelligence determines your total magic and willpower can reduce the ammount of magic needed as well as your magic recovery, but surely there sould be factors such as making your chosen schhol easier to cast, and being able to improve your total magicka capabilities without just getting a few more points by leveling up!
Those are a few of my main ideas, and as an overall conclusion i think it would be cool if your attributes effected your skills directly. With how skillful each skill is being determined by your skill level and your level of each effecting attribute. =)