Number 1 Concern I'm Seeing: Bullets to Kill

Post » Wed Sep 15, 2010 10:29 pm

Currently, I'm tired so I'm gonna make this short and sweet. Look at BFBC2, there's a rift due to hardcoe mode.


and without one of those game types there would be no rift true....but would that just mean the players that don`t like vanilla would have just not bought the game ??...That was my point


your opinion and experience only counts if it includes developing a couple of AAA titles, until then you're just another gamer


Oh sorry is everyone else who gave thier opinions all games devs ?? silly me i didn`t realise.
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Anna Watts
 
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Post » Wed Sep 15, 2010 9:20 pm

Personally, I'm looking forward to a game that isn't afraid to NOT follow the COD template and sport higher health/less bullet damage. KZ3 has considerably higher bullet damage than KZ2 and many in the community are echoing the same concerns expressed here regarding higher health=skill oriented gunfights, while lower health=no skill, who sees who first kind of gunplay.... which is counter productive for a tactical, objective based shooter since it encourages camping (like mentioned above). High bullet damage, which I consider 2-3 bullets to kill, lends itself more toward a team deathmatch only type mode.
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Cedric Pearson
 
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Post » Thu Sep 16, 2010 5:16 am

http://www.youtube.com/watch?v=RmKZchM0AiE
Take it to 4:05
Is that too much, really?
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lolli
 
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Post » Thu Sep 16, 2010 9:11 am

Oh sorry is everyone else who gave thier opinions all games devs ?? silly me i didn`t realise.



nope, but only the developer's opinion matters, the rest of us are just interested bystanders, Splash Damage has already made two fantastic shooters with approximately the same damage model, both were very successful, neither had any "hardcoe" mode
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Chica Cheve
 
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Post » Thu Sep 16, 2010 4:32 am

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Laura Simmonds
 
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