More of the island?

Post » Thu Sep 16, 2010 7:01 am

I am just wondering what the rest of the island looks like. I noticed they haven't updated the island in a looong time. all the have is shipyard and container city.
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Kat Lehmann
 
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Post » Thu Sep 16, 2010 8:42 am

Yeah, seriously. I'm curious about the rest of it, especially areas near the "border" between security and resistance.

Since it's floating, I wonder if there's any underwater bits to the island... That'd be cool.
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Amanda savory
 
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Post » Thu Sep 16, 2010 12:26 pm

There is rumours about a sewer-mission called "The Aquarium"; I guess you can expect some "underwater-action" (in a Bioshock-way) in this.

Also there is no Resistance- and Security territory per se. In most missions you will transition from one style into the other. Imagine a rag rug; some parts are dominated by the Resistance and look rundown, some are dominated by the Security and look polished. But inbetween you have a mix of both.
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Wanda Maximoff
 
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Post » Thu Sep 16, 2010 9:26 am

Yeah, seriously. I'm curious about the rest of it, especially areas near the "border" between security and resistance.

Since it's floating, I wonder if there's any underwater bits to the island... That'd be cool.

There are parts that are underwater. I know they have some sort of underwater aquarium.
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Jani Eayon
 
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Post » Wed Sep 15, 2010 11:07 pm

Don't forget Reactor and Airport.
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Luna Lovegood
 
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Post » Thu Sep 16, 2010 5:56 am

I wanna know what that little tiny island is off the east of the island over that huge bridge. I'm curious about that thing.
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C.L.U.T.C.H
 
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Post » Thu Sep 16, 2010 12:40 pm

also, these areas are huge, I'm expecting mulitplayer maps to be large as well, because of the smart syetem it provides more layers to the standard map. Like high attop crates and builings and on ground level. so Just cause they arn't showing much.. means they could be showing alot.
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priscillaaa
 
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Post » Thu Sep 16, 2010 10:32 am

also, these areas are huge, I'm expecting mulitplayer maps to be large as well, because of the smart syetem it provides more layers to the standard map. Like high attop crates and builings and on ground level. so Just cause they arn't showing much.. means they could be showing alot.

Yes, the standard map is pretty big, however, the action is always on a smaller part on the map. Once you got past a certain objective, you start spawning around where you completed it. The action is thus always focused on a certain area.
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Carlitos Avila
 
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Post » Wed Sep 15, 2010 10:59 pm

This might be a stretch but I'm hoping for a map that's almost nothing but rooftops.
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MarilĂș
 
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Post » Thu Sep 16, 2010 2:29 am

Yes, the standard map is pretty big, however, the action is always on a smaller part on the map. Once you got past a certain objective, you start spawning around where you completed it. The action is thus always focused on a certain area.

Yeah hes right, think BFBC2 Multiplayer, you destroy a command post, the spawn point moves. Im guessing Brink will include something like that because i would rather not get to the other side of a map then die, then have to leg it back into the action. I want to be able to get straigt back in there with no hassle.
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Krystal Wilson
 
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Post » Thu Sep 16, 2010 3:53 am

Yeah hes right, think BFBC2 Multiplayer, you destroy a command post, the spawn point moves. Im guessing Brink will include something like that because i would rather not get to the other side of a map then die, then have to leg it back into the action. I want to be able to get straigt back in there with no hassle.

The Bolt part is exactly what SplashDamage had in mind. I think Richard Ham almost litteraly said this once.
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CHANONE
 
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