» Sun Sep 19, 2010 3:10 am
Oh dear. Never heard of Wryemash? I'm guessing you don't know about Enchanted Editor, either? Please read the following and use my advice at your own risk:
The thing is, certain data about your game is saved in the savegame file. Cells, as well as NPCs and creatures you have *already* encountered may be a part of your savegame, which isn't changed by mods.
Before doing anything, make a backup of your last good savegame file. There are a few levels of cleaning a savegame after adding a new or updated mod.
First of all, open up your game, go to a completely un-modded cell (Foryn Gilnith's shack in Seyda Neen is usually good for this) and wait for 72 game hours (hit T and sleep or wait). Some aspects of the game will reset after 72 hours of non-contact with the player. Save your game to a new slot and exit.
Second, if you aren't running MCP (Morrowind Code Patch) you should. It has fixed certain flaws in the original game which cause save game corruption, particularly after adding and deleting mods. Once you have it installed, all you need to do is open up your savegame, save it to a new slot, and exit.
Third, download and install WryeMash. Open it, go to the save-game tab. In the lower right-hand side of this window, there is a list of .esms and .esps which load when you start Morrowind. Right click on the column header bar and select "Update". You can then right click on your savegame in the left hand side and select "repair all". Start the game, open your savegame and save to a new slot. Check out the things that were supposed to have been changed and if they have, you're done. If not, there is one final step.
Download and install Enchanted Editor. This program opens .esms, .esps, and .ess files. Make sure you have a backup of your save game and familiarize yourself with the program. Keep in mind that all of what you are looking at is *in the savegame file*. There are sections like "stolen goods", "NPCs altered/killed by player" and cells altered/visited by player". You can delete these one at a time or all at once. If you delete a cell or NPC, it will be removed from the savegame and the next time you encounter it, it will be put into the game by the BSA and altered according to mod load order. This means that all NPC dialog and inventory will be reset and all items moved or stored in the cell, which were not originally there, will be gone.
You can see how deleting a companion, or your own home where you've stored all your stuff would be a bad thing?
I am not providing download links because personally, I think it would be better if you looked up these programs yourself in order to see what they do before you use them. They all have help files of varying usefulness, but all of them have extensive threads explaining their uses both here and on other TES forums.