Grayewolf's Issues

Post » Wed Sep 22, 2010 3:21 am

Ok, my first issue.

I selected African American child male. New.

Now for some reason.....


http://iiuzzw.blu.livefilestore.com/y1pAjpwBEuUYfK0QQT7WSjawGrLbH_X-_-yq2Nd_MPXeHzq2IYrOZ2j8cmx2uTXNCGiMT8kPnTKKyQiljoXCpqxHUgUg2Qy5sj6/right%20head%20wrong%20body.jpg

How would I fix this?
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Fam Mughal
 
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Joined: Sat May 26, 2007 3:18 am

Post » Wed Sep 22, 2010 4:38 am

Two possible solutions:

1) Try checking 'Can Be All Races" on the NPC Data tab.
2) If that doesn't work, then you will have to turn your ESP into an ESM which will correct the mismatched face/body bug that occurs with ESPs. Note that you shouldn't do this until you are ready to release your mod as you can't edit ESMs in the Geck. I have the same issue, and just live with it until release time, then turn my mod into an ESM before uploading it. Then I turn it back into an ESP to edit it for future releases.
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matt oneil
 
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Post » Wed Sep 22, 2010 11:29 am

Thank you. Turning it into an esm did the trick. Still a lot of work to do.
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krystal sowten
 
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Post » Wed Sep 22, 2010 4:39 am

Question 2: How would I go about setting up default male clothing meshes for the female children? They current advlt clothing looks fine on a male child but the girls tend to grow briasts....which is not good.
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Michelle davies
 
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Post » Wed Sep 22, 2010 6:30 am

They current advlt clothing looks fine on a male child but the girls tend to grow briasts....which is not good.


I noticed that.

I suspect btw that male advlt clothing on male children gives them advlt muscle tone sorta.

I couldn't tell you how to fix any of it however.
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Lifee Mccaslin
 
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Joined: Fri Jun 01, 2007 1:03 am

Post » Wed Sep 22, 2010 2:28 pm

I suspect btw that male advlt clothing on male children gives them advlt muscle tone sorta.


Well, not really.

http://public.blu.livefilestore.com/y1piiUAG5w1SV8qDRiQRQqmX43zx9fLnnCH_HSTs7VR1K-g1re1_7aZBp8wC-KjEv7boUpo1-Bj6X2gsQxOUXNPEg/Lucian%20Harith.jpg

http://public.blu.livefilestore.com/y1pODGVroIrcc2QdDVFMzIIdEExxQnn8kdOymvZWiOINQcX6oXk0vQfjHkC7gj2fubARf_4pHH34jHW9o70Xur-pA/Sierra%20Wolfgang.jpg

I am thinking the only way to go about this is to unpack the bsa, make a copy of the mesh, rename the copy, make a copy of the texture, rename the copy, move them to mod specific folders....then what? I know that the mesh will not point to the right texture......I then simply create a new clothing/armor item in the geck.
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Tyler F
 
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Joined: Mon Aug 27, 2007 8:07 pm

Post » Wed Sep 22, 2010 5:32 pm

Well, not really.

http://public.blu.livefilestore.com/y1piiUAG5w1SV8qDRiQRQqmX43zx9fLnnCH_HSTs7VR1K-g1re1_7aZBp8wC-KjEv7boUpo1-Bj6X2gsQxOUXNPEg/Lucian%20Harith.jpg

http://public.blu.livefilestore.com/y1pODGVroIrcc2QdDVFMzIIdEExxQnn8kdOymvZWiOINQcX6oXk0vQfjHkC7gj2fubARf_4pHH34jHW9o70Xur-pA/Sierra%20Wolfgang.jpg

I am thinking the only way to go about this is to unpack the bsa, make a copy of the mesh, rename the copy, make a copy of the texture, rename the copy, move them to mod specific folders....then what? I know that the mesh will not point to the right texture......I then simply create a new clothing/armor item in the geck.

The easiest way i've found to make new armor items is to click twice (slowly) on an existing item. The text will be highlighted in an edit mode. Put in a new editor ID and you will br prompted to create a new object. It will be a copy of the old one. Then all you have to do is change the mesh path on the female side. The mesh will probably already have a texture path that you won't have to mess with.
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Charlotte Buckley
 
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