Morning chaps,
Still no go, ive managed to put a snow globe stand in with snow globes using the object palette, it doesn't do anything apart from act as a static display but that's what im after, i can find all the bobblehead opl's but for some reason i cant seem to find the bobble head display cabinet anywhere, a kind member sent me some of his own files that contained the display but this is where im coming unstuck as i dont know how to open them ? this is how im trying :
installed his mod using FOMM and activating it, loading his esp in the geck and searching for the bobblehead display in "cell view. interiors box, i know im probably doing this wrong but as stated ive only been using the geck for about 3 days so far, if i double click his esp from the fallout directory the geck opens but a warning window shows stating "invalid directory" .
ive followed the Bethesda tutorials in youtube which teach you the basics but that's where it ends so of course anything other than what ive watched is alien to me ATM hence the nooby questions :rolleyes:
P.S
Im playing FONV.
I have the FONV version of GECK
I have FOMM installed
Do i need NVSE ?? if so i cant seem to find it and have read its very buggy ??
Cheers all,
Nick.
OK eric, I'll try to lay this out as best as I can from memory. I'm at the office again and can't actually be looking in the GECK as I write this.
1) Load the plugin that you want the display to be in, and find the interior cell where you want to place the display in the cell view window. Double click the cell to load the cell. (I usually select an object in the cell after it's loaded and get my cell positioned where I want it.
2) In the upper left side under "Object Window" type bobblehead in the filter box. Then scroll down the tree and look for "Activator" and select it. With bobblehead in the filter, that should allow only one object to show up on the right, and that should be your bobblehead stand. Simply drag it off into your render window and place it where you want it to go.
(You might want to turn snap to grid OFF for this. I use my mouse to click and drag my objects close to where I want them, then double click on them and use the X-Y-Z arrows to get it into its final position. I also set my movement scale to 1 so it's only moving a tiny bit at a time with the arrows you click, but that's just me, lol.)
3) You will notice that there are NO bobbleheads on the display. That's because you have to place each one individually on top of its little holding slot. So, once again go to your object tree and find your Misc. Item's. (It's either under Items ---> Misc. Items, or under Miscellaneous ---> Misc. Items . (Click on the little + sign to expand the list)
You will see all 20 bobbleheads pop up in the object list. From there, just drag the off one at a time and place them on the stand. (This can be a VERY tedious process to get them positioned exactly right! One tip I can give you is to use the X-Y-Z coordinates to your advantage by placing the first one on each row where it needs to go, then using the Z coordinate of the placed bobblehead for then next one so you have it at the same height as the other etc.)
Also, as I mentioned earlier, you will get a message for each one you place telling you that the bobblehead is a quest item, and are you sure you want to do what you are doing. It's OK to say yes.
So, I thing that's about it and let me know if you need more!
@ Grimstad: Thats awesome! I'll definitely be using it in my current project! (with proper credit of course!)