Item Spawning Issue

Post » Fri Sep 24, 2010 3:42 pm

Admittedly I'm rather new to using the GECK, although all in all it's proven to be fairly simple so far. However, I'm currently coming up against a rather obscure issue.

I'm aware of the typical method of spawning items via console, i.e. using player.additem (FormID) (Quantity), but this evening I decided to make a custom weapon variant in the GECK to test something.

I followed the archetypical method, saved it and checked off the mod in NVMM. Then I took the index number of said mod and replaced the first two numbers of the form ID with it, then launched FNV and turned the console on before entering the usual add item code.

To my surprise however, I got a rather unusual error.

Scripts: Script 'SysWindowCompileAndRun', Line 1.
Item '07000ADE' not found for parameter 'ObjectID'.
Compiled script not saved!


I've attempted to solve this issue in numerous ways, even going so far as to completely redo the item mod from scratch, but all to no avail.

I would be deeply grateful if someone could tell me what I'm doing incorrectly, as I'm sure it's an error on my part.
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sas
 
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Post » Fri Sep 24, 2010 2:07 am

Odds are your list is getting reshuffled for some reason. Just drop the items in a container in a testing cell and use COC Cellname to get them instead, saves faffing around with formIDs.
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Kelly Osbourne Kelly
 
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Post » Fri Sep 24, 2010 12:29 pm

Yare yare. Disregard this post, dear fellow, I just figured out what was wrong. It seems that the mod was conflicting with another mod because it wasn't listed as a parent/master file.

Thank you for your help regardless.
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biiibi
 
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