I'm aware of the typical method of spawning items via console, i.e. using player.additem (FormID) (Quantity), but this evening I decided to make a custom weapon variant in the GECK to test something.
I followed the archetypical method, saved it and checked off the mod in NVMM. Then I took the index number of said mod and replaced the first two numbers of the form ID with it, then launched FNV and turned the console on before entering the usual add item code.
To my surprise however, I got a rather unusual error.
Scripts: Script 'SysWindowCompileAndRun', Line 1.
Item '07000ADE' not found for parameter 'ObjectID'.
Compiled script not saved!
Item '07000ADE' not found for parameter 'ObjectID'.
Compiled script not saved!
I've attempted to solve this issue in numerous ways, even going so far as to completely redo the item mod from scratch, but all to no avail.
I would be deeply grateful if someone could tell me what I'm doing incorrectly, as I'm sure it's an error on my part.