:facepalm:
Is this even worth answering? Yes, they are going to have 65 different summoning spells, a minor restore health, a major one, a fire spell, a better fire spell, a target fire spell, a frenzy spell, a rally spell, invisibility, a weak ice spell, a strong one, an area effect one, chameleon 25%, restore fatigue, greater restore fatigue, soul trap, fortify strength, calm, fortify axe, fortify health, and open easy lock. Those are the only spells that will be in the game. There is no spellmaking altar, so those 20+65 summoning ones are the only ones period. This has all been confirmed by Game Informer. You really need to think it out for yourself though because it should be obvious, for one, that everything before this sentence is total bull-****. If you didn't catch that then I can't help you. Two, why in the heck would there be 80 summons? That's utterly ridiculous. Finally, three, why would they completely destroy the game? They wouldn't put in 80 different versions of iron daggers and then a grand total of five other weapons in the game, so I see no reason for them to destroy magic. If that was 85 conjuration spells, then I might be happy though.
Edit: It is most likely more or less what we already have. All mysticism spells have been moved to other schools of magic though.