that 85 spell effects better not be made out of 80 things to

Post » Sat Sep 25, 2010 9:11 am

are they counting summon effects? every creature summoned is an effect. so when they use this 85 they probably mean 20 or so unique effects and the rest are just copies of something with a slight difference.


can anyone tell me otherwise?
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Fri Sep 24, 2010 11:38 pm

:facepalm:
Is this even worth answering? Yes, they are going to have 65 different summoning spells, a minor restore health, a major one, a fire spell, a better fire spell, a target fire spell, a frenzy spell, a rally spell, invisibility, a weak ice spell, a strong one, an area effect one, chameleon 25%, restore fatigue, greater restore fatigue, soul trap, fortify strength, calm, fortify axe, fortify health, and open easy lock. Those are the only spells that will be in the game. There is no spellmaking altar, so those 20+65 summoning ones are the only ones period. This has all been confirmed by Game Informer. You really need to think it out for yourself though because it should be obvious, for one, that everything before this sentence is total bull-****. If you didn't catch that then I can't help you. Two, why in the heck would there be 80 summons? That's utterly ridiculous. Finally, three, why would they completely destroy the game? They wouldn't put in 80 different versions of iron daggers and then a grand total of five other weapons in the game, so I see no reason for them to destroy magic. If that was 85 conjuration spells, then I might be happy though.

Edit: It is most likely more or less what we already have. All mysticism spells have been moved to other schools of magic though.
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Sat Sep 25, 2010 6:04 am

Ignoring the hyperbole to answer what I assume you are trying to ask. We don't know how many different effects there will really be. Under the oblivion model each summon was in fact a different effect, but fortify attribute was not broken down to fortify strength, though the figured attributes were separate. So um yeah I expect there will be significantly less than 85 truly different effects. Just go to the spell creation alter and count, it probably wont be too different in number, and will have a similar breakdown.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Sat Sep 25, 2010 9:13 am

:facepalm:
Is this even worth answering? Yes, they are going to have 65 different summoning spells, a minor restore health, a major one, a fire spell, a better fire spell, a target fire spell, a frenzy spell, a rally spell, invisibility, a weak ice spell, a strong one, an area effect one, chameleon 25%, restore fatigue, greater restore fatigue, soul trap, fortify strength, calm, fortify axe, fortify health, and open easy lock. Those are the only spells that will be in the game. There is no spellmaking altar, so those 20+65 summoning ones are the only ones period. This has all been confirmed by Game Informer. You really need to think it out for yourself though because it should be obvious, for one, that this whole comment up to here is total bs. If you didn't catch that then I can't help you. Two, why in the heck would there be 80 summons? That's utterly ridiculous. Finally, three, why would they completely destroy the game? They wouldn't put in 80 different versions of iron daggers and then a grand total of five other weapons in the game.


Bottoms to your Altar! If they remove that idiotic idea as well as the enchanting altar, that would be one step forward from the Oblivions dissapointment.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Fri Sep 24, 2010 10:08 pm

Not a fan of the alter myself, but it is an easy place to check what spell effects currently are broken down to and how many there are. If you play morrowind, don't you go to a person at the mages guild that sells custom spells. Same idea, maybe a bit more convenient, and doesn't feel weird by being a alter.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Sat Sep 25, 2010 3:34 am

There are 85 total spell effects (this was clarified by Pete Hines).

Some spell effects will have variations of "sub effects" as it were. For example, fire damage will have a flamethrower spell as a variation. Frost damage will have a spell named "Ice Spike". I imagine this is a unique variation in which you form a sharp icicle and hurl it at your target, but that's just speculation.


There will be plenty of magic variety, you shouldn't worry.
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Fri Sep 24, 2010 9:52 pm

Bottoms to your Altar! If they remove that idiotic idea as well as the enchanting altar, that would be one step forward from the Oblivions dissapointment.

Ehhh... :nope: Not what I was suggesting there. You really gotta read number one. They did make enchant its own skill though, so you did potentially get that wish.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Fri Sep 24, 2010 7:09 pm

Really? Have you guys really run out of other things to complain about after only just getting info on Skyrim that you have to start grabbing at straws now? Do you know how unrealistic 80 summoning effects is?
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Sat Sep 25, 2010 1:08 am

I think some of these replies are overreactions. The OP was obviously speaking in a hyperbole to get the point across. They're saying they hope there aren't too many effects taken up just by summoning or something similar.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Fri Sep 24, 2010 8:32 pm

the summoning from Morrowind and Oblivion stayed close to the same didn't they, minus a few, but still about the same
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Sat Sep 25, 2010 3:45 am

Really? Have you guys really run out of other things to complain about after only just getting info on Skyrim that you have to start grabbing at straws now? Do you know how unrealistic 80 summoning effects is?


agreed. ever since the announcement, there have been MORE AND MORE threads about ever damn detail that people wanted to complain about, and ESPECIALLY whine about things that we don't know [censored] about!

Seriously, I don't even think EA games could be stupid enough to make magic that boring, and believe me THEY ARE good at making pathetic decisions (and games too). Besides, it's Bethesda we're talking about here. They won't scrap magic at all, it's so deeply implemented in TES that it would just ruin the game if they took it out.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Sat Sep 25, 2010 3:31 am

There are 85 different types of spell effects not 85 different spells. Summoning is ONE spell effect. Now you understand the magnitude of this.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Sat Sep 25, 2010 1:33 am

There are 85 different types of spell effects not 85 different spells. Summoning is ONE spell effect. Now you understand the magnitude of this.


That's technically not true. In Oblivion, each summon type is a different spell effect and I'm pretty sure they include that when they count them.

http://www.uesp.net/wiki/Oblivion:Spell_Effects

EDIT: Although, maybe they don't do this in the official count, on second thought, because I read there were 62 in Oblvion and there's about 100 there.
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Fri Sep 24, 2010 7:16 pm

There are 85 different types of spell effects not 85 different spells. Summoning is ONE spell effect. Now you understand the magnitude of this.



This is what I'm thinking as well. When I think spell effects, I think of summoning as on effect. Fire damage is an effect. Weakness to fire is an effect. All other branches are sub spells in that effect.
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Sat Sep 25, 2010 7:01 am

That's technically not true. In Oblivion, each summon type is a different spell effect and I'm pretty sure they include that when they count them.

http://www.uesp.net/...n:Spell_Effects


I've done a rough count. If the page is right oblivion has over a hundred effects. Now I'm starting to worry.
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Sat Sep 25, 2010 12:55 am

OPer... read my sig.
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Fri Sep 24, 2010 11:21 pm

Really? Have you guys really run out of other things to complain about after only just getting info on Skyrim that you have to start grabbing at straws now? Do you know how unrealistic 80 summoning effects is?

Exactly. 82 is more likely. ;)
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Fri Sep 24, 2010 11:42 pm

I just want to remind people...what do you think? They are automatically going to use 100% completely brand new spells each game? I DON'T THINK SO NOR DO I HOPE SO.
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Sat Sep 25, 2010 7:42 am

As long as one of the summon spells can summon a Mariachi and hopefully.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Sat Sep 25, 2010 4:04 am

After looking over some posts made by other people in a similar thread, I believe the hype of the 85 spell effects bit is beyond what it really is, from what I read Morrowind/Oblivion had 82. though My memories of what the CS Detailed says otherwise.

Remember spell effects include
Silence Disintergrate Blind fire dmg, frost dmg frost shield fire shield, shock, poison, dmg health, etc etc
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am


Return to V - Skyrim