http://www.youtube.com/watch?v=SzlimnSYgT8&feature=player_embedded
Video courtesy of Dem0n5.
This thread will not be actively monitored and it is preferred if you respond here: http://www.fooknv.com/forum/showthread.php?t=4926
Name: Realistic Death & Dismemberment Physics
Version: 1.35
Date: 11/06/2010
Description
Something that always annoyed me with Fallout 3, and now Fallout New Vegas, was the over the top death physics.
Let me give you a most classic example from FO3:
Your outside megaton, 10mm pistol in hand, when suddenly a stray dog rushes you! You pop a few rounds into him before he gets close enough for VATS to be viable.
You open vats, queue three head shots. The first on hits, then the second, the kill shot. You now watch the headless dog does three back flips before coming to rest far he was killed.The head? Oh, thats of course gone, far from sight.
Realistic?
No.
Fun?
Sure, for the first fifty kills.
Details
This mod is simple enough, only changing a few game settings and explosion entries. The most difficult part was the fact this was the first time I'd opened the GECK.
fDeathForceDamageMax 40.00 (default 10.00)
fDeathForceDamageMin 0.00 (default 0.10)
fDeathForceForceMax 10.00 (default 60.00)
fDeathForceForceMin 0.00 (default 20.00)
fDeathForceRangedForceMax 10.00 (default 40.00)
fDeathForceRangedForceMin 0.00 (default 20.00)
fDeathForceRangedDamageMin 0.00 (default 0.10)
LimbExplosion 2.00 (default 10.00)
LimbDismemForcePush 10.00 (default 200.00)
LimbExplosionGlow 2.00 (default 10.00)
LimbExplosionBug 2.00 (default 10.00)
LimbExplosionRobot 2.00 (default 10.00)
Install
1. Copy selected files to \Steam\SteamApps\Common\Fallout New Vegas\Data\
2. Activate the .ESP(s) using the launcher or any mod manager.
Uninstall
1. Deactivate the .ESP(s) you wish to remove.
2. Delete the .ESP(s) you wish to remove.
Compatibility
Couples perfectly with my Realistic Death & Dismemberment.
100% FOOKNV compatibility.
Known Issues or Bugs
Vanilla 100% Bighorn head explosion:
Red Racer Factory, Washington DC, The Surgeon Log Excerpt #00234:
"...have relocated all surviving Bighorns to Mojave Desert for naturalistic study at a later date. Must end entry here, as reports of mass failsafe activation require immediate attention."
History
1.0 to 1.35 - 10/23/2010 to 10/##/2010 - Initial release, subsequent bug fixes and removal from Nexus.
1.35 - 10/06/2010 - This thread created.
Credits
Bethesda - Publishing FNV.
Obsidian - Creating FNV and releasing the GECK without a delay.
ElminsterAU - FNVEdit
Dem0n5 - YouTube http://www.youtube.com/watch?v=SzlimnSYgT8 and support.
Tools Used
G.E.C.K. - http://fallout.gamesas.com/eng/downloads/geck.html
FNVEdit - http://www.newvegasnexus.com/downloa...e.php?id=34703
Licensing/Legal
I must be contacted via my forum profile prior to any redistribution/use.
Personal use not included.