[RELZ] Sniper Gear

Post » Sat Sep 25, 2010 1:30 pm

Name: Sniper Gear
Version: 1.0
Date: 10/28/2010
Category: Weapons
'Author(s): AlexScorpion


Source: http://www.newvegasnexus.com/downloads/file.php?id=35770



Description
===========
Well this is a convertion of my very old sniper gear. I have spiced it a bit with some visuals and ported to FONV.

Location
========
Well the location is a bit weird.Iwas planning to scatter everything throughout the whole wasteland first. But had some problems with the new geck. It just wouldn't load most interiors and kept crashing on me. To keep it save i have put the gear in one place called the Quarry Junction. It's not that far from the Goodsprings.In the Death Claws nest. Check the images for more info.

Details
=======
This mod adds 2 sniper rifles, 1 smg, and 5 mod kits into the game:
- M82a
- M107
- pp 2000
- silencer M107
- silencer M82
- red dot sight pp 2000
- ext. mag pp2000
- silencer pp 2000
and a whole lot of ammo.

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\FalloutNV\Data\
4. Start FalloutNV Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start FalloutNV Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.


data\meshes\weapons\scorpion armory
data\textures\weapons\scorpion armory
data\Sound\fx\wpn\m82
data\Sound\fx\wpn\pp2000

Upgrade
=======
None yet.

Incompatibility
===============
Alexscorpion's Sniper Gear FO3 to FONV convertions.

Known Issues or Bugs
====================
None yet.

History
=======
None yet.

Contact
=======
Examples:
You can find me on the official Elder Scrolls forums as alexscorpion
You can find me on TESNexus as alexscorpion.


Credits
=======

Examples:
Thanks to Weijisen for creating simple but AWESOME sfx for my weapon models.
Thanks to Bethesda and Obsidian for creating Fallout New Vegas.
Thanks to FalloutNVNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.

Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
3D Studio Max - http://www.autodesk.com/3dsmax
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Paint.NET - http://www.tesnexus.com/downloads/file.php?id=11909
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
This mod is released under the GNU Lesser General Public License.
The LGPL can be found here: http://www.gnu.org/licenses/lgpl.txt
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Sat Sep 25, 2010 3:42 am

update out
User avatar
Robert Jr
 
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Post » Sat Sep 25, 2010 11:36 am

addon out
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Brittany Abner
 
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Joined: Wed Oct 24, 2007 10:48 pm

Post » Sat Sep 25, 2010 11:39 am

addon out


Awesome additions, Alex. Keep up the great work. I've been using your stuff since Oblivion days and just can't get enough of your gear.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Sat Sep 25, 2010 3:20 am

Awesome additions, Alex. Keep up the great work. I've been using your stuff since Oblivion days and just can't get enough of your gear.



thanks
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Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Sat Sep 25, 2010 11:09 am

addon out


You have no idea how much I love this gun, it was one of the first mod's i tried (unsuccessfully) to port to FNV
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Mel E
 
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Post » Sat Sep 25, 2010 5:52 pm

video demo http://www.youtube.com/watch?v=JmZc4m8bZno&feature=player_embedded
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Beulah Bell
 
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Post » Sat Sep 25, 2010 2:39 pm

red dot sight fox is out
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Sammie LM
 
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Post » Sat Sep 25, 2010 5:41 pm

Ooh, nice weapons!

Oh, wait, you placed them in a place filled with velociraptor/t-rex/human/honey badger/dalek crossbreeds. We're all doomed :(
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JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Sat Sep 25, 2010 6:03 pm

Ooh, nice weapons!

Oh, wait, you placed them in a place filled with velociraptor/t-rex/human/honey badger/dalek crossbreeds. We're all doomed :(



lol
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sam
 
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Joined: Sat Jan 27, 2007 2:44 pm

Post » Sat Sep 25, 2010 3:17 pm

lol


I try reached them at level 2 OMG, forget that i told. Place was a wandering deathtrap as i got chased from Alpha to who knows giant deathclaws, had to run like
Forest Gump to get out of there.

I wont return there the first levels i can say that :laugh:
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Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Sat Sep 25, 2010 5:11 pm

I try reached them at level 2 OMG, forget that i told. Place was a wandering deathtrap as i got chased from Alpha to who knows giant deathclaws, had to run like
Forest Gump to get out of there.

I wont return there the first levels i can say that :laugh:


or a stealth boy
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Philip Rua
 
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Joined: Sun May 06, 2007 11:53 am

Post » Sat Sep 25, 2010 6:31 am

I think the PP2000 could use a little more recoil, but this mod is great. Loving the Raptor.
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RaeAnne
 
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Post » Sat Sep 25, 2010 7:49 am

thanks ... you mean more spread or the animation ?
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Irmacuba
 
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Post » Sat Sep 25, 2010 3:51 am

Both.
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Naughty not Nice
 
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Joined: Sat Nov 04, 2006 6:14 am

Post » Sat Sep 25, 2010 7:09 pm

You've done an excellent job with the models and textures, and I'm especially liking the way you handled the scope on the m107. I'd download a mod that changed all the scopes in the game to work the way you've set up the m107 in an instant.

I was looking through your esp in FNVEdit (as I do with all mods before I activate them) and I noticed a lot of redundant entries (duplicates from the main game with no changes) and a strange and entirely unnecessary modification to the 10mm pistol. The other thing that bothers me about your mod is that these weapons are so ridiculously overpowered; they make the very best guns from the Vanilla game look like BB Guns by comparison.
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Your Mum
 
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Joined: Sun Jun 25, 2006 6:23 pm

Post » Sat Sep 25, 2010 3:11 am

You've done an excellent job with the models and textures, and I'm especially liking the way you handled the scope on the m107. I'd download a mod that changed all the scopes in the game to work the way you've set up the m107 in an instant.

I was looking through your esp in FNVEdit (as I do with all mods before I activate them) and I noticed a lot of redundant entries (duplicates from the main game with no changes) and a strange and entirely unnecessary modification to the 10mm pistol. The other thing that bothers me about your mod is that these weapons are so ridiculously overpowered; they make the very best guns from the Vanilla game look like BB Guns by comparison.



thanks .. the m82 might be overpowered a bit but the m107 has the same damage value as the vanilla sniper rifle and the pp 2000 has a damage value of 20 .. thanks for the heads up .... the esp .. i'll look into it
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Vicki Blondie
 
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Post » Sat Sep 25, 2010 1:44 pm

it seem that i have changed some stats on the 10 mm but i've corrected that before the initial release .. it seems that geck is saving everything
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The Time Car
 
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Post » Sat Sep 25, 2010 4:58 pm

it seem that i have changed some stats on the 10 mm but i've corrected that before the initial release .. it seems that geck is saving everything

The GECK (and the Construction Set) have always done this.
If you accidentally move an object in the render window, then hit ctrl-z to undo it, the object will still be flagged as edited, and so will the cell.

That is what is called an "Identical To Master" record, and should be removed from the mod...
There is even a write up on this on the http://cs.elderscrolls.com/constwiki/index.php/Mod_Cleaning_Tutorial.

NVEdit is by far the easiest way to clean out any Identical To Master records.
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^~LIL B0NE5~^
 
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Post » Sat Sep 25, 2010 4:01 am

thanks for the link
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Peetay
 
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Post » Sat Sep 25, 2010 7:42 am

someone should do a go sniper rifle like a barret! then it would be a great game I have 50/50 aminals sniping with the gauss rifle snipers rule lol!
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WYatt REed
 
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Post » Sat Sep 25, 2010 7:11 pm

someone should do a good sniper rifle like a barret! then it would be a great game I have 50/50 aminals sniping with the gauss rifle snipers rule lol!
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lolli
 
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Post » Sat Sep 25, 2010 4:34 am

Awesome work as per usual ;) Not at the stage where i wanna abandon the vanilla feel just yet though, but once i get through this char i will certainly d/l :D Your m82 is by far my most used weapon on F3 ;)
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maya papps
 
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