MODs to would be great to include in the next patch

Post » Sat Sep 25, 2010 4:09 pm

18. Companion Sandbox Mode - This would be intersesting

It has its issues, unless Obsidian would add the sandbox option through dialogue and keep the original wait command. Having your companions walking around in Sandbox mode can get a bit dangerous if you wanted them to stay still in a dangerous location.

The only reason I didn't do it is because I didn't want to do anything that would conflict with other mods that alter the companions in some way. If Obsidian would do it then it wouldn't be a problem. :)


With that said, I don't think they should include any mods. Patches should fix things, not tweak gameplay mechanics unless something is horribly wrong. And they would definitely not use player made content for patches anyway. :P
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jodie
 
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Post » Sun Sep 26, 2010 1:32 am

Wow my mod made pcgamers top 25 list sweet.

A few of the mods should have been in the game to begin with but the majority are preference really.
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Meghan Terry
 
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Post » Sat Sep 25, 2010 6:39 pm

They should include my mod of course, it actually makes the food sanitzer work with other stuff than only junkfood and bubblegum. Or maybe they should go crazy and just implement the entire community fix pack.
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Ana Torrecilla Cabeza
 
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Post » Sun Sep 26, 2010 2:08 am

The ED-E thing is funny. He shouldn't get hurt by bear traps sure, but I unless the Fallout universe has anti-gravity (I don't think it does, but my lore knowledge is somewhat low), then the force keeping him in the air has to go somewhere. Just because he's on top of a cushion of air created by...whatever... doesn't mean his weight isn't transferred to the ground through that air.

Also I was going to [censored] about the DoF filter too, but it claims to be a proper-aimed DoF, so that's cool as long as it doesn't have the same problem as the OBGE one (Blurred the skyplane/stars unless you were looking directly at it, which is wrong :|)
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Kayla Oatney
 
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