Broken Steel: New Vegas

Post » Sun Sep 26, 2010 7:11 pm

It would be more then just a little work. People would also complain they can't do the quests. One reason I see for wanting it is so they can finish quests they could not before the ending. If Legion take over pretty much every quest in the game can't be done.



Very true.



The way New Vegas stands at the moment there are a total of 27 ending segments, 26 of which you can unlock during your playthrough. Of the 27 you are guaranteed to see 1 of them. Now on top of that each segment has anywhere between 4 and 13 variation to it.

The two ending segments that you will see one of depends on your characters gender and includes the four main factions and what your character karma was at the end of the game. All of this would NEED to be taken into account for any attempted post ending gameworld if they want that gameworld to be seamless with how you played the game. If they just dump you back out into the Mojave afterwards there will be a lot of people complaining bitterly because their action ingame are completely ignored in the post-ending gameworld.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Sun Sep 26, 2010 5:34 am

Is the OP experiencing a bug or something because I haven't experienced any problem with the end
Has anyone else got a problem?
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Sun Sep 26, 2010 2:55 am

Well, Mr Doom honestly I wouldn t mind a canon ending dlc, but that would be kind of wierd. Every non canon ending character would just have to die at the dam.

Still like Styles said how will they add in all the senerios for the smaller groups and towns? Are they going to make a canon scenerio in a dlc for every one of them too?

People would not really like it, and just running around after the game with no canon progression doesn t interest me. I can run around with no canon progression now.

If someone did not read the giant pop up that came up before the battle, too bad. In rpgs you are suppose to read everything.

Im all for progression of games in a dlc, but this game was not made to do it. It would destroy Obsidian s art. I don t see a fast, cheap way it can be done that would make sense at this point.
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Sun Sep 26, 2010 12:53 pm

Yah and they didnt do a great job at doing it too.





Not fair, It was an excellent game and there is no need to say that about it, besides, Obsidian made it using Bethesda's tech.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Sun Sep 26, 2010 12:02 pm

Personally I would like to see this happen but its OBVIOUS that it can't and will not happen EVER.


BUT- I would like to see a better end movie, one that shows what happens to everything and how all your choices affect everything, I know the end movie does that but it doesnt tell you what the NCR did with New Vegas or what the Legion did to it or even what the Courier did with Yes man, I know some of it is left to imagination but I want answers!
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Sun Sep 26, 2010 6:34 pm

Let me just put this argument to rest by linking to an interview of why they did the game the way that they did. It is NOT going to change guys so lets move on, no amount of begging is going to change their decision on the matter.

http://www.strategyinformer.com/news/8998/obsidian-explain-why-fallout-new-vegas-has-a-definitive-ending
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Sun Sep 26, 2010 9:03 am

Let me just put this argument to rest by linking to an interview of why they did the game the way that they did. It is NOT going to change guys so lets move on, no amount of begging is going to change their decision on the matter.

http://www.strategyinformer.com/news/8998/obsidian-explain-why-fallout-new-vegas-has-a-definitive-ending

That gave me a brain boner.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Previous

Return to Fallout: New Vegas