[REL] Talrivian's State Based HP Mod!

Post » Sun Sep 26, 2010 6:13 pm

Version Update! Now version 2.1! I added some compatibility to the script. Now the Fortified HP variable takes into account the Tal_ExtraHP variable. I don't know how I missed that. Should be the last problem.

Here is the link:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8626

And the Mod Notes, including new, easy to follow instructions!



State Based HP Mod by Talrivian v.2.1 (Rewrite of HotFusion's State-Based HP Mod)

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!!!IMPORTANT NOTE!!!
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Instructions:

To use this mod, you need to do the following:

1) Install the mod.

2) Load your character.

3) Remove ALL Fortify Health effects from your character.

4) Modify your Endurance or Strength in some way so that the mod can recalculate your base health. You only need to do this one time. (Easiest way is to drink a Cyrodillic Brandy, then wait for the effect to wear off.)

5) Now that your HP is correctly modified, you can reapply all of your spells, enchantments, or clothing/armor with constant Fortify Health effects.

6) The mod will from then on correctly modify your health anytime you modify your Endurance or Strength value, and there should never be any errors or mistakes afterward.

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!!!DETAILS!!!
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Hello Everyone!

I am known as Talrivian online, and this is my first scripting mod for Morrowind. What originally began as an update for HotFusion's State-Based HP Mod became, in time, a full scale rewrite. While I take credit for my work, I lend credit to HotFusion for his previous work and for inspiring me to write this beautiful rewrite (if I may say so myself). I believe HotFusion is currently MIA, but if at any time he wishes to receive more credit for my mod, he may contact me at Planet Elder Scrolls! I wrote my script from scratch, any similarities between the code are things that couldn't be avoided for lack of functionality.

My mod does the following:

Your HP is calculated to the following any time Endurance or Strength stat changes:

( (Strength + Endurance) / 2 ) + ( ( Endurance / 10 ) x ( Level - 1 ) )

My mod takes into account any Fortified HP from spells.

If you are using a mod that adds HP directly to your character for a price, such as a unique trainer, my mod can take this into account as well. There is a global variable called:

Tal_ExtraHP

Go into console and type the following:

Set Tal_ExtraHP "###"

"###" representing whatever number of bonus hitpoints your character may have received from the mod.

I have tested my mod thoroughly, I believe, and it should be completely superior to HotFusion's old mod in almost all ways possible. His had many loopholes and glitches, and incompatibilities. I designed my script from the ground up to function with as much compatibility as possible.

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!!!INSTALLATION!!!
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To install this script, just copy the .esp file into your Data Files folder inside the Morrowind Folder. After this, when you load the Morrowind Launcher, press the "Data Files" button, and put a check mark next to my mod to load it.

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!!!REMARKS!!!
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It was fun and challenging writing this, it took my about 2 weeks to finish in between work and traveling!

Everyone can freely distribute my mod! Upload it, share it, download it, just use it!

I hope you all enjoy!

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!!!CHANGES!!!
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V.2.0 - Rewrote all of HotFusion's code from scratch.

v.2.1 - Fixed a small error in the code. Modified Fortified HP variable to take into account the Tal_ExtraHP variable to add more stable compatibility.


-Talrivian

:^)

User avatar
Josh Sabatini
 
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Joined: Wed Nov 14, 2007 9:47 pm

Post » Mon Sep 27, 2010 1:19 am

I'll have to test it out when I have some time.

Don't know when that'll be, though.
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~Amy~
 
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Post » Mon Sep 27, 2010 1:45 am

I'll have to test it out when I have some time.

Don't know when that'll be, though.


No problem! Thanks for taking the time to consider taking the time to try my mod. :P
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loste juliana
 
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Post » Sun Sep 26, 2010 9:03 pm

I will test it out too. I really liked the old mod as I could raise HP whenever I wanted to versus being forced early on in the game without this mod. The only thing I didnt like about the old mod as it did funky things at chargen and at your first level up. Great job at fixing it.
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T. tacks Rims
 
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Post » Sun Sep 26, 2010 9:09 pm

Updated my mod, check the first post for the update details!
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Timara White
 
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Post » Mon Sep 27, 2010 3:38 am

Great ! Is it compatible with GCD ?
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Sara Lee
 
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Post » Sun Sep 26, 2010 5:00 pm

Great ! Is it compatible with GCD ?


It should be compatible with just about everything, but can you tell me what GCD is exactly?
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Eliza Potter
 
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Post » Mon Sep 27, 2010 12:06 am

It should be compatible with just about everything, but can you tell me what GCD is exactly?


Its one of the most popular leveling mod alternative.
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Jade Barnes-Mackey
 
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Post » Mon Sep 27, 2010 1:42 am

Its one of the most popular leveling mod alternative.


I researched this GCD mod. Due to my formula, and the way GCD calculates HP, my mod would be "compatible" but would completely change your HP value. GCD uses skills and such to determine your HP, and my mod doesn't do that. So no, I would say that they are not compatible. I am sorry. My mod was intended for the original Morrowind. I am a fan of playing the original game and keeping it as "original" as possible.
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Tyrel
 
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