After installing a large waft of mods I've decided I want to change and add a few things of my own to the game. Sadly I have zilch experience with modding Fallout but the things I need a hand with should be relatively simple (Hopefully)
Anyway, the first thing I want to do is edit the base carry weight without affecting the bonuses gained from strength, to make using backpacks a tad realistic. I assume this is as easy as changing a number?
Yes. Go to Gameplay > Settings and find
fAVDCarryWeightsBase.
Second thing I want to do is add a few traits of my own (the things that you pick 2 of at the start) Any tips? One I had in mind involves a -2 Decrease in Perception but a 10+ in Guns & Energy Weapons, while also forcing the character to have an eyepatch (unremovable) on their model.
I thought I'd ask as knowing my luck, the game would break if I was left to do my own thing.
The first part is pretty simple. Just create a new perk and check Trait and Playable (or edit an existing trait). The -2 Perception and +10 Guns/Energy should be easy to figure out (just look at other perks that have similar abilities). The eyepatch is a bit more difficult. You'll need to have the perk http://www.gamesas.com/index.php?/topic/1134631-adding-items-through-perks/ that adds the eyepatch to the player. Then the eyepatch itself would need a script to prevent it from being removed (make it a quest item so it cannot be dropped and force it to re-equip when it is unequipped?).
Edit: Or, actually, for the eyepatch, you may be able to make it non-playable ("invisible" in the inventory) so it couldn't be re-equipped. But there might be cases where other game scripts unequip everything from the character.