How scary do you want it?

Post » Fri May 27, 2011 9:14 am

I went with average. It is supposed to be an adventure game, not a horror game right?


I didn't read all of the threads, but this is pretty much how I feel.
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Melly Angelic
 
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Post » Fri May 27, 2011 10:33 am

I remember being - well not scared exactly, but certainly nervous - when I entered Sixth House bases in Morrowind. I guess that level would be my preference. It's the atmosphere I'd like, not to shocked into levitating out of my chair when I'm playing.
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kristy dunn
 
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Post » Fri May 27, 2011 9:39 am

I voted "pee my pants extremely scary", although only occasionally should the game get this scary. Bethesda doesn't have to go out of their way to try so hard here.


I mean, Oblivion is plenty scary in my opinion. I certainly get my share of goose-bumps and adrenaline rushes, otherwise I wouldn't play as often as I do. But there needs to be a greater variety of odd/rare creatures in ES5. Slimes, shambling mounds, bats, beholders, ghouls, ents.... Just weird, freaky creatures that make you go WTF is that? All the while getting scared out of your mind, if only for a second or two. I would say there needs to be hundreds of new creatures in ES5. I still get scared by Oblivion, but after awhile, it's like we've all seen what there is to see, and we know how to deal with such creatues, right?

Daedra don't really scare me so much because after awhile, you expect them to appear in certain areas. Will o'the wisps & goblins actually scare me more than daedra.
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roxanna matoorah
 
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Post » Fri May 27, 2011 9:49 am

TES aren't horror games, they shouldn't be horror games.

Sure, tombs and certain dungeons should be a bit creepy, but trying to make it a horror game is not at all what Bethesda needs to do. There are to many areas that need serious work for them to worry about another one that TES really doesn't need.
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Rebekah Rebekah Nicole
 
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Post » Fri May 27, 2011 12:59 pm

I remember being - well not scared exactly, but certainly nervous - when I entered Sixth House bases in Morrowind. I guess that level would be my preference. It's the atmosphere I'd like, not to shocked into levitating out of my chair when I'm playing.

Yeah, it doesn't necessarily have to be scary, just have the right feel.
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Trey Johnson
 
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Post » Fri May 27, 2011 12:53 pm

there was something frightening about walking into a Sixth House base in Morrowind; red candles, zombies, a sense of entrapment, I feel like I didn't get that vibe from Oblivion.

I got that vibe from fallout 3, so I know Bethesda is capable of doing such.


Indeed, while oblivion had gore and nearly third of the game happened in oblivion dimension, it wasn't a scary game at all. In fact one could call whole oblivion dimension quite boring and tedious place. Only in the ayleid ruins we could talk about any sort of horror atmosphere, but even when the game offered the perfect setting, the gameplay mechanics ruined it. Yes I'm talking about level scaling. There wasn't any sort of sense of danger present because game scaled everything on your level so that you wouldn't run into anything too dangerous.

Morrowind however was a mysterious place full of excitement. Sixth house tempples, ashlands, red mountain, dwemer ruins, tombs etc..those were places that had this mysterious vibe, some of them were plain scary. Heck you never knew what you could find behind the next dungeon door.. The sense of wonder and discovery. Moreover there was so much lore in those dungeons. I loved all of it.
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Nadia Nad
 
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Post » Fri May 27, 2011 12:32 pm

extremely
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Pixie
 
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Post » Fri May 27, 2011 6:00 am

I hope there's some really scary dungeons, both jumping out and psycologically.

I don't want the entire game to be based on it though, just some dungeons or quests.
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Tinkerbells
 
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Post » Fri May 27, 2011 5:15 am

Scarier than a tomb in Oblivion or Morrowind but I am not looking for a game of Silent Hill or anything.
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[Bounty][Ben]
 
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Post » Fri May 27, 2011 2:01 am

I'd like to have some parts as frightening and suspenseful. The closest in Oblivion were the Ayelid Ruins and even the novelty of them ran out after a while. The DB entrance was kinda creepy though. I liked that.
But there weren't any definitive parts in the game where fear really took hold. I'd like to see more in ESV.
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loste juliana
 
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Post » Fri May 27, 2011 12:32 pm

The giant Slaughter-fish was really, the only thing that scared me in Oblivion.

I think the fear-factor could be a bit higher...
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stacy hamilton
 
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Post » Fri May 27, 2011 11:09 am

I'd want it to be an average scary.
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kat no x
 
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Post » Fri May 27, 2011 1:07 am

I want as much fear as possible, but only where appropriate.

If I'm in a cozy inn in a major city I should be relaxed
If I'm in some slums I should be alert
If I'm in a bandit cave I should be frightened
If I'm in a large tomb I should be piss my pants scared.
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Jhenna lee Lizama
 
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Post » Fri May 27, 2011 11:50 am

I'd like to have some parts as frightening and suspenseful. The closest in Oblivion were the Ayelid Ruins and even the novelty of them ran out after a while. The DB entrance was kinda creepy though. I liked that.
But there weren't any definitive parts in the game where fear really took hold. I'd like to see more in ESV.


I agree there wasn't really anything like that in Oblivion ...

I always found Morrowind's dwemer ruins very scary though ... The machines noises are very creepy and always made me stay on my guard even when I knew I had already "cleansed" the dungeon.

Bethesda should pay attention to the atmosphere in the undergrounds. It's way more efficient than the generic pile of bodies found in the Oblivion realms or the necromancers lairs to make them look super generic evil
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Jamie Moysey
 
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Post » Fri May 27, 2011 3:54 am

I want it creepy I WANNA CRY MY SELF TO SLEEPING THINKING I HAVE TO BEAT THE GAME
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neen
 
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Post » Fri May 27, 2011 4:56 am

I would love the game to be genuinely scary, but it's not going to work unless the player feels a convincing sense of vulnerability. No amount of atmosphere can make you feel scared if your character is an unstoppable killing machine. You would need a few enemies like those I described in the monsters thread - creatures that were genuinely invincible, lethal if they caught you, but able to be narrowly escaped or evaded.
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Wane Peters
 
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Post » Fri May 27, 2011 7:23 am

No one will ever be able to compete with http://www.pwned.com/gamecovers/pc/e74d860fb0e256f1dabbd7751eebd922-System_Shock_2.jpg

If you played this game when it came out, you know what I mean I believe... it made me scream/yell/make funny sounds out loud a couple times, and it genuinely frightened me. You have to make sure you hide in a corner somewhere if you need to access your inventory for any considerable duration, like, 10 seconds maybe.

Oh yeah and the combination of the audio logs and the environment was just brilliant... I doubt any game could top this, it's not about only the things that surprise you, but the imagery of the game you are playing in its entirety.

A [censored] masterpiece, the best game ever made.
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Pawel Platek
 
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Post » Fri May 27, 2011 1:11 am

I was scared by Fallout 3 to the extent that there were areas that I just couldn't explore (in the underground). I think instead of being scared there should be lots of emphasis on survival so looking out for enemies should be more important.
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Lizs
 
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