In the script the caster is dublicated using createfullactorcopy. That clone then casts a spell using clone.cast which creates another clone. Now when the first clone uses the spell of
dispel on himself, oblivion freezes. The spell that get's dispelled only uses, deletefullactorcopy of the second clone. Nothing else in the finish block. I extracted deletefullactorcopy to test it out
and oblivion will run without freezing up. So I have tracked the freeze to deletefullactorcopy.
When ever I cast dispel other on that npc, the spell ends without crashing the computer. If I call dispel from the npc's script, which is running on player, no crash. It will only lock up when the npc
uses dispel on itself. I can't figure out why it's freezing the system when dispel is used by the npc.
IS their anyway I can make my script effect spell immune to dispel?