Self Dispel on Script Effect magic freezes oblivion.

Post » Wed Oct 06, 2010 10:35 pm

Cloneme Spells is a small mod I created and released on strategy informer. It works good execept for a certain crash I get.

In the script the caster is dublicated using createfullactorcopy. That clone then casts a spell using clone.cast which creates another clone. Now when the first clone uses the spell of
dispel on himself, oblivion freezes. The spell that get's dispelled only uses, deletefullactorcopy of the second clone. Nothing else in the finish block. I extracted deletefullactorcopy to test it out
and oblivion will run without freezing up. So I have tracked the freeze to deletefullactorcopy.

When ever I cast dispel other on that npc, the spell ends without crashing the computer. If I call dispel from the npc's script, which is running on player, no crash. It will only lock up when the npc
uses dispel on itself. I can't figure out why it's freezing the system when dispel is used by the npc.

IS their anyway I can make my script effect spell immune to dispel?
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Neliel Kudoh
 
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Post » Thu Oct 07, 2010 9:31 am

http://cs.elderscrolls.com/constwiki/index.php/Dispel
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suzan
 
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Post » Thu Oct 07, 2010 11:34 am

NVM, this is resovled. I did not know that immune to silence included dispel.

Please I ask moderator to remove this post.
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C.L.U.T.C.H
 
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Post » Thu Oct 07, 2010 4:12 am

I ask moderator to remove this post, resolved! I did not know that checking the immune to silence included dispel.
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naome duncan
 
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