» Thu Oct 07, 2010 6:42 pm
I'm a little fuzzy on how it works, also - but I think showler probably has a good point, here. Blizzard already has Blizzard.net to take care of it's content delivery - it's a much more direct pipeline than what (I'm assuming) Bethesda has to contend with. Not to mention that Starcraft 2 is a PC-only title, whereas New Vegas is in need of fixes to two separate consoles (each of which with their own content delivery guidelines and hurdles,) as well as PC.
As well, I've noticed that multiplayer-oriented games tend to have a lot more incremental, small, patches with relative frequency (some games, I believe, even have regular days of the week or month set aside specifically for regular updates.) But it should probably be noted that, in general, a lot of these updates for those games tend to be more about tweaking and rebalancing the multiplayer components.
But, you know - there's still no getting around the fact that it's frustrating to be waiting for a patch to fix your game.