So How Do You Feel About The Info On Skyrim?

Post » Thu Oct 07, 2010 8:36 pm

I don't like most of it, was my vote though that's not entirely true. It's way too early to make specific judgements as there is very little specific info out, but there are already signs of further streamlining (possible of attributes, streamlining charactercreation with no class selection, cutting down skills, every skill affecting leveling up etc) which I'm against of. The notion that the class system was "restrictive" (unless I misread) and thus cut out gives me the creeps about what other things have been considered "restrictive" and thus left/cut out or streamlined too.

The info overall sounds somewhat interesting, but there's not much to convince a cynic like me.

i think your taking that the wrong way, its supposed to mean less "OCD spreadsheet leveling" asi have heard it called, and more of "your character is a product of what you do", which was what the orginal system attemped to do. (to see what i mean, try the GCD mod for morrowind)
its not bad, its actually very very good

"And you'll have to fight them [dragons] repeatedly in single combat"

Oh dear. Cliff racers anyone? :cryvaultboy:

and no, just no
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Charlie Sarson
 
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Post » Thu Oct 07, 2010 9:04 am

Maybe I'm just not looking at the right place, but where the hell does people get all this info about Skyrim from? Been hearing talk about Game Informer but there's only jack [censored] there...
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suniti
 
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Post » Thu Oct 07, 2010 6:46 am

Maybe I'm just not looking at the right place, but where the hell does people get all this info about Skyrim from? Been hearing talk about Game Informer but there's only jack [censored] there...

the February issue of game informer had a 14 page article on skyrim
it hits stores the 14th (I think), but many people who are subscribers got the magazine already
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courtnay
 
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Post » Thu Oct 07, 2010 7:25 pm

I like the info so far! Got some cool stuff in it

-No HUD
-Awesome creatures, with variation
-18 skills (get rid of the useless and redundant ones)
-Dual Wielding
-Ability to pick which hand to equip in
-No zooming in on NPC's when talking to them
-Fallout 3 style level scaling(apparently it is similar to FO3, but not the same)
-Better looking NPC's

The only thing I dislike is the fact I have to kill dragons :(
I love dragons and it will be very hard for me to kill them.
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FITTAS
 
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Post » Thu Oct 07, 2010 11:02 am

I see 80% of people are pleased with the information...I guess that means 80% of the posts on this forum are made by the minority then... :tongue:
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Tarka
 
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Post » Thu Oct 07, 2010 8:44 pm

I am super impressed by all the new feautures and design tweaks and they make sense and show/prove how big of a master game designer Todd Howard is.

I am overwhelmed and I have big hopes that Skyrim will be almost as good as Oblivion.

My only worry is that they'll announce another soundtrack composer than Jeremy Soule.
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MARLON JOHNSON
 
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Post » Thu Oct 07, 2010 12:35 pm

i think your taking that the wrong way, its supposed to mean less "OCD spreadsheet leveling" asi have heard it called, and more of "your character is a product of what you do", which was what the orginal system attemped to do. (to see what i mean, try the GCD mod for morrowind)
its not bad, its actually very very good


No I think I am not, not with what the sound of it. The "the character is a product of what you do" sounds more like an equation of what you do is a product of your interaction with yourself than your interaction with the world. The OCD leveling (if you want to call it that) in Oblivion was not a success, it was flawed, and so far, imstead of fixing it, it is being removed completely. Just like Bioware does, so does Bethesda, with its systems, if it doesn't work correctly, remove it completely. That's how it sounds like now. And that's a wrong way of innovating. That's not progress, that's stripping - something which I like to do for a woman, but something I do not wish to encouter in an RPG.

Infact: to be a [censored]: I predict an Oblivion 2, with everything streamlined and simplified, and to be hand held from what we know. An improved version of Fallout 3 with the perks and levelscaling scheme and all, and thus what follows is a "Skyrim with guns" Fallout 4. It is quite obvious, and troubling. The streamlining they take cannot lead to anything good, jutt to sour products of action and half adventure. In my opinion.
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Katey Meyer
 
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Post » Thu Oct 07, 2010 8:56 am

Infact: to be a [censored]: I predict an Oblivion 2, with everything streamlined and simplified, and to be hand held from what we know. An improved version of Fallout 3 with the perks and levelscaling scheme and all, and thus what follows is a "Skyrim with guns" Fallout 4. It is quite obvious, and troubling. The streamlining they take cannot lead to anything good, jutt to sour products of action and half adventure. In my opinion.


This is what im thinking and really its no surprise, the entire gaming industry is streamlining and simplifying their products, Bethesda doesnt seem any different.
Its a little depressing really...
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Andrew
 
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Post » Thu Oct 07, 2010 7:13 am

The bullet time is the only thing I am really concerned about. As long as you can kill the dragons w/o it, I will be fine.
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Joanne
 
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Post » Thu Oct 07, 2010 1:09 pm

I'm very happy with it all. Theres things that i'm worried about, but they're limited in numbers and mainly revolve around the lack of information on the subject.

edit: snip


this.
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Lisa
 
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Post » Thu Oct 07, 2010 7:28 am

I came when reading the mag.

That enough for you?
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lucy chadwick
 
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Post » Thu Oct 07, 2010 12:32 pm

This is what im thinking and really its no surprise, the entire gaming industry is streamlining and simplifying their products, Bethesda doesnt seem any different.
Its a little depressing really...


Inddeed. Streamlining and dumbing down is the new "cool", because gaming communynity today, apparently, is about idiots and retards who don't know how to play unless told to how, and unless given everything beforehand. Thank god for progression and evolvement! Where would we be without them?!
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Hairul Hafis
 
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Post » Thu Oct 07, 2010 9:06 am

I'm interested.

But everywhere else but here the only thing people concentrate on is "Level scaling is back!" Which got started somehow. Honestly I think it was a bit of a dumb idea to reveal it first by magazine. That's simply inviting the worst in people's imagination, which they love to do. Just showing off a video of actual gameplay would have been smarter. I've seen almost nothing but complaints and worry elsewhere.
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clelia vega
 
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Post » Thu Oct 07, 2010 7:34 pm

Inddeed. Streamlining and dumbing down is the new "cool", because gaming communynity today, apparently, is about idiots and retards who don't know how to play unless told to how, and unless given everything beforehand. Thank god for progression and evolvement! Where would we be without them?!


Yep.
People just want to get their instant gratification, reading and thinking are'nt cool enough to be included in games, its all about action, movie quality graphics and as few decisions as possible...
Where would we be without progression indeed... Probably having to read a manual before playing a game, oh heavens no....
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Rich O'Brien
 
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Post » Thu Oct 07, 2010 8:01 am

Yep.
People just want to get their instant gratification, reading and thinking are'nt cool enough to be included in games, its all about action, movie quality graphics and as few decisions as possible...
Where would we be without progression indeed... Probably having to read a manual before playing a game, oh heavens no....


Reading a manual? No, no, no. That's just too much. People should be "given" instead of "taken". But I guess it is done, the age of Good RPGs is finished. What people have to cope with today, is getting everything and getting it fast - otherwise it's restrictive. Call me an elitist, a hardcoer or call me an oldschool [censored], but what is about to become, is nothing of an RPG as far as the given info goes.
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Siobhan Wallis-McRobert
 
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Post » Thu Oct 07, 2010 1:28 pm

My comment on the info is that it shouldn't have so many spoilers to the main story.

For God's sake,why to know from now that the Greybeards will be the ones that will train us to fight Alduin ?
Why should we even know they exist yet ?
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Kirsty Collins
 
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Post » Thu Oct 07, 2010 4:41 pm

I hope they don't mess up, but I'm getting more and more worried everytime there is a news update :(
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Celestine Stardust
 
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Post » Thu Oct 07, 2010 11:22 pm

The "class" system in Oblivion did nothing except give you higher starting values for chosen skills. Anything is better than being level 1 and having 100 in 14 skills like you could do in Oblivion (just do not use your major skills). "Your actions define your character" meaning how you play the game changes the way the game world reacts to you and your character actually becomes more proficient at used skills instead of picking some arbitrary ones for measuring "level". I did not read the article, but I think from these forums the leveling system will be 10000000x better than Oblivion. Level scaling like FO3 would mean you could run around the world at level 1 to make all spawn points always spawn level 1 NPCs the rest of the game.... :shakehead: Perhaps this is only reserved for dungeons.

If Skyrim comes out the same time as Diablo 3 ....well I won't be buying Skyrim for a while if that is the case. :spotted owl:

If the UI for PC is similar to Oblivion I probably won't buy it ever. :flamethrower: :obliviongate:
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Sarah Evason
 
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Post » Thu Oct 07, 2010 2:17 pm

First I was very worried, and kinda like, this game will not pull it off in elder scrolls style. But the more I found and read, the the more i realised they really has done alot of exciting new thing this time around.
I hope the new battle system works as they say, same goes for magic. smithing will be very very
important they manage to pull off in an cool way :D same goes for enchanting. Overall It looks much better now then I thought before, I think it will turn out great :)
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Flutterby
 
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Post » Thu Oct 07, 2010 11:48 am

The only thing i'm worried about is the amount of dragons in the game. By what i rad, it seems like there is going to be a lot. I would rather dragons be rare. If there are too many, it wil go from being fun to being annoying.
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Matthew Barrows
 
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Post » Thu Oct 07, 2010 1:20 pm

My feelings regard the cuts will depend on how well the new stuff is working, other then that, I'm absolutely ecstatic about most of the stuff.
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Abel Vazquez
 
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Post » Thu Oct 07, 2010 7:55 am

2% worry, 80% excitement (Its still very early days and we have 10 months to wait - I'll get 100% excited when I pre-order. ;)

Bethesda Game Studios has not let us down in the past all things considered, and I see no reason why they would do so this time (with the main game). In fact I'm expecting to be blown away. :)

I add 2% worry greatly about Exclusive DLCs (mostly about being excluded), but that's about my only concern.

Miax
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Maya Maya
 
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Post » Thu Oct 07, 2010 9:38 am

Well, I pretty much accepted that we aren't going to get another game like Daggerfall, so when I saw the info for it, I was actually very happy that the game looked like it had a lot more TES flavor to it than Oblivion did. I have high hopes for it, and I see where they are heading in the design choices they made. Its going to be a fresh new experience, and could be the next title that we all turn to and go "You see this? This is an elder scrolls game right here."

The only thing i'm worried about is the amount of dragons in the game. By what i rad, it seems like there is going to be a lot. I would rather dragons be rare. If there are too many, it wil go from being fun to being annoying.


On the other hand, it does sound like dragons are going to be a challenge each time they are encountered. An attack from a dragon in the wilderness is going to be a lot different from say a rat or a bandit, and you may be forced to run, or grit your teeth and prepare for a fight to the death.
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Andrew Perry
 
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Post » Thu Oct 07, 2010 7:33 am

I voted Meh, just because I haven't really read anything yet. From what I read here on the forums I don't know much. I haven't read the GI articles yet since I don't have the mag yet. Still waiting for it to be in stores here.
From what I read, I have no idea what to expect. I was so disapointed with Oblivion at first, that I gave up after 3 days playing. I came back a month later, and then loved the game, so what ever changes Bethesda makes
I believe will make Skyrim, "Skyrim" so I will love it eventually if I don't in the begining.

So in other words, I am not so excited for what I have read so far. Just "Meh". So happy it's coming out.
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Michelle davies
 
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