Ripple, do you use any other of Arwen's modules together with smarter AI? I'm don't want to use them all, but Arwen DOES mention in her post: 'My Smarter AI module is meant to be used with all my other Tweaks, but can be used by itself (but with much different results)'. I wonder exactly what Arwen may mean when she says 'different results'? Reading through http://amito.freehostia.com/Fallout/FO-mods04.htm, I can't imagine her other tweaks would make THAT much of a difference to, specifically, AI behaviour.
Ripple did a great job at explaining what it is like using my Smarter AI module (Thanks Ripple!), but I can probably explain this last part better than anyone.
My Realism Tweaks is mainly about improving two things: Balance and Immersion (but from a RPG perspective).
This is a single cohesive mod that I broke up into modules because it makes it easier for me to work on the different areas of game play. The modules are all independent, in that they will work without any other module, but they are also dependent on each other for the total game play balance. If you decide not to use my Full Tweaks, that's your option, but your game will not be balanced in the same way as mine is. This is sort of difficult to explain, but just about every mod that changes game play also affects game balance . . . and some mods should not be used together, because doing so really messes up this balance. For instance, if you install a mod that adds weight to ammo, and then install another mod that greatly increases your carrying capacity, the effects of the first mod will be totally nerfed. That's what happens with my Realism Tweaks all the time . . . users activate only one or two of my modules and then add other mods that totally throw the balance off . . . and then they complain that my mod is not working right, or that it 'broke' their game.
There is no AI in computer games, since Artificial Intelligence does not exist outside of science fiction (unless some government agency has figured it out, and are not sharing it with the rest of us). So all games only have a simulated AI, which is nothing more than a bunch of static responses, that are combined with routines that track the player's behavior. All my Smarter AI module does is change a bunch of values for a bunch of game settings that affect distance, timing, and response to many of the combat/search calculations. But my Smarter AI module is only a small part of my Realism Tweaks . . . it only changes 178 records, while my Full Tweaks changes 1326 records, and all 1326 of these changes are meant to work together. The thing about changing most of the game play settings is that a small change to one part of the game can have a major affect on some other part of the game, even if the two do not seem to be related. So, when I tweak an NPC search distance value, I often also have to tweak a PC sneak value. I used to have separate Sneak and SmarterAI modules, until I discovered how intertwined the two were. The same is true of every other module, but to lesser degrees.
Every one of my modules not only affects the PC, it also affects the NPCs and Creatures. So you're going to see very different AI behavior, if you're just using my SmarterAI module. This is especially true for my Survival module, which has a huge effect on the AI behavior . . . in many ways, it changes more than the Smarter AI module does. And my Survival module is closely tied to my Main Tweaks module, my Armor module, and my Weapons module. And my Weapons and Armor modules are closely tied to my Localized Damage module.
It's all about balance. The best game play balance with my Realism Tweaks is when you use all the modules (my Full Tweaks esp), and you're going to lose a bit of this balance for every module that you do not use.