I see that you've figured it out- but I've got a word of knowledge. Anytime that you have a script that is running from the object (NPC, container, creature)- meaning the script is attached to that object in the CS or it was ran as a targeted script on that object- or you're in the midst of dialogue with an NPC/creature, you do not have to prepend the "fix" (
"Object_ID"->). The dialogue/script understands that the fix is automatically the object that is calling it unless it is specified otherwise.
Just my little tidbit.