Noob modelling question.

Post » Tue Oct 12, 2010 10:18 am

Using Blender or Nifskope, how can i get rid of http://i70.photobucket.com/albums/i109/Slartibartfast_2006/ScreenShot011.jpg?t=1282247319 that have been applied to a model ?
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Kat Stewart
 
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Joined: Sun Feb 04, 2007 12:30 am

Post » Tue Oct 12, 2010 7:56 am

Just click the X as you see on the picture and all vertext color will be gone!!! ;)

http://img84.imageshack.us/img84/5181/vertexcolor.jpg

EDIT: Should have looked at your screeny first, lol!!! :P Well, looks rather like a failure of the mesh. In edit mode recalculate normals outside "CTRL+N", remove doubles "W, remove doubles" and/ or merge verts, if you find lose ones "W, merge"...

TheDaywalker :rock:
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Ruben Bernal
 
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Joined: Sun Nov 18, 2007 5:58 pm

Post » Tue Oct 12, 2010 4:26 pm

Just click the X as you see on the picture and all vertext color will be gone!!! ;)

http://img84.imageshack.us/img84/5181/vertexcolor.jpg

EDIT: Should have looked at your screeny first, lol!!! :P Well, looks rather like a failure of the mesh. In edit mode recalculate normals outside "CTRL+N", remove doubles "W, remove doubles" and/ or merge verts, if you find lose ones "W, merge"...

TheDaywalker :rock:



Thanks for the response, i was hoping it was something simple like vertex shading but unfortunately not. The mesh looks ok in Blender and recalculating normals doesn't do anything, I think the best thing is to delete that sail mesh and import a different sail from a different model.
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Alex Blacke
 
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Post » Tue Oct 12, 2010 1:59 am

Thanks for the response, i was hoping it was something simple like vertex shading but unfortunately not. The mesh looks ok in Blender and recalculating normals doesn't do anything, I think the best thing is to delete that sail mesh and import a different sail from a different model.


The sail appear to be a two sided object. Each surface of the model (front/back) is a seperate plane. That one vertex is part of th plane of the back side surface that is position in front of the front side surface. Gabbing that pixel and pushing it behind the front surface should fix the issue. Assuming I'm seeing what I think I'm seeing.
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Victor Oropeza
 
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