What I dont like in Oblivion

Post » Wed Oct 13, 2010 10:27 am

I have installed around 70 mods and the game shines but there is only a thing I dont like and I cant find a mod for solve. Maybe someone can give me advice about gameplay. I dont like the fact of leveling is allways easy. You can allways go to the same dungeon you know well afther respawning times and confortably gain atributes, skill or experience points, depending on the mod. I tried a non respawn mod but it corupted my game.

What do you do for have a challenging game? mods or not mods, For exemple, personal rules or something like that...
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Paula Ramos
 
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Post » Tue Oct 12, 2010 10:43 pm

Well, let's see. We play a lightly modded game. My poor character however has loads of gimps and restrictions though. Some of them are:

She will not touch any melee weapon or staff. She is very poor at elemental destruction magic. (She's a mystic archer and very good with illusion & restoration).
She cannot level any higher than 20 (she simply has 4 1/2 majors she doesn't use). This leveling limit is actually a good thing - it also limits how strong her foes can get.
She is at her top level of 20 now, and has never added a single attribute point to endurance, strength or luck.
She dresses for fashion only, and cares not a whit about such things as armor rating. With so many outfits, she can't be bothered enchanting any of them. She does carry enchanted rings and amulets though.
Every time she seems to amass more than 10K gold (harder to do with a strength of only 30), it gets 'taxed' away from her - much to her chagrin.
She insists on traveling with, and lavishing care upon, her precious black mare - for those who use horses, you realize this is more of a restriction than a benefit.

In short, she is a glass cannon. She is quite effective, but never boring.

Once you get used to the game, it is too easy, so we find it helpful to add plenty of restrictions and limits.
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Poetic Vice
 
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Post » Wed Oct 13, 2010 12:55 am

Although u can do just any quest available, ask urself if ur characters' style should allow it. Specifically:

- How fitting is a dark brotherhood or thief guild questline to a Paladin? Should an artchtype of honour and civility loot corpses, sneak, pick locks/pockets?

- Does it make sense for a Barbarian to join the Mages guild, just because he can? And if he can (assuming u wanna play as a mercenary hired by Mages), does it add up at all to do the Mage's Staff quest?

- Your assassin thrives on secrecy - attacking from the shadows or in isolated places, remaining unknown, etc... Should this character do the Arena fights and become famous? Should he do the Nine Divines quest?

My best character always has str & end 30, so i figured a fragile woman would carry 60-70 pds tops (even though the game allows for 5*30 = 150); my Paladin keeps a Silver Longsword - oh, why, a Daedric does so much more horror-show damage? Yes, but it does not fit *my* concept / gameplay.

Just be cause you *can do* sth doesn't mean you *have to or should* do.
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Rach B
 
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Post » Tue Oct 12, 2010 9:43 pm

You can allways go to the same dungeon you know well afther respawning times and confortably gain atributes, skill or experience points...

This may help a tiny bit: http://www.tesnexus.com/downloads/file.php?id=23366
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Calum Campbell
 
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Post » Wed Oct 13, 2010 11:35 am

Although u can do just any quest available, ask urself if ur characters' style should allow it. Specifically:

- How fitting is a dark brotherhood or thief guild questline to a Paladin? Should an artchtype of honour and civility loot corpses, sneak, pick locks/pockets?

For a paladin staying true to what a paladin is expected to be, DB and TG questlines should be no-go areas.
But there is a exception to that generalization, the paladin traitor Ganelon. Playing a Ganelon type paladin, one could do, in secret, the traitorous questlines of the DB and/or TG. The question though would be how to play out the punishment meted out to Ganelon as a consequence of his actions.

- Does it make sense for a Barbarian to join the Mages guild, just because he can? And if he can (assuming u wanna play as a mercenary hired by Mages), does it add up at all to do the Mage's Staff quest?

- Your assassin thrives on secrecy - attacking from the shadows or in isolated places, remaining unknown, etc... Should this character do the Arena fights and become famous? Should he do the Nine Divines quest?

Perhaps, more tellingly, noting the Statue in Bruma, should such an assassin PC do the MQ?

My best character always has str & end 30, so i figured a fragile woman would carry 60-70 pds tops (even though the game allows for 5*30 = 150); my Paladin keeps a Silver Longsword - oh, why, a Daedric does so much more horror-show damage? Yes, but it does not fit *my* concept / gameplay.

Just be cause you *can do* sth doesn't mean you *have to or should* do.

Question regarding your paladin PC, why doesn't that PC use glass weapons? They don't have the horror show look of Daedric, they're lighter than silver and they have better damage capability than silver.

Jenifur Charne
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Hazel Sian ogden
 
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Post » Wed Oct 13, 2010 6:31 am

I've found that leveling up in and of itself can make the game harder, as long as your not doing effeicient leveling. So my suggestion is this. Don't think about leveling. Just pick your majors the old fasioned way and don't pay attention to what levels up when. Just sit back and watch your enemies tower over you.
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Matt Gammond
 
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Post » Wed Oct 13, 2010 4:57 am

For a paladin staying true to what a paladin is expected to be, DB and TG questlines should be no-go areas.
But there is a exception to that generalization, the paladin traitor Ganelon. Playing a Ganelon type paladin, one could do, in secret, the traitorous questlines of the DB and/or TG. The question though would be how to play out the punishment meted out to Ganelon as a consequence of his actions.

yes, in another thread i actually wrote about this, someone following the path of a blackguard or a knight of fallen virtues (which means at some point he will cease to be a paladin).
Perhaps, more tellingly, noting the Statue in Bruma, should such an assassin PC do the MQ?

Actually, i never came close to completing the game, and my assassin was specifically working towards bringing the Empire down to its knees, but I learnt killing some characters in this regard (even using the setEssential code) would bring the loading screen and end the game - which sux big time. So, no. No statues and such.
Question regarding your paladin PC, why doesn't that PC use glass weapons? They don't have the horror show look of Daedric, they're lighter than silver and they have better damage capability than silver.

Jenifur Charne

Yes, that could do very well. My point was, just because I could use Daedric, this would make it very awkward, as Daedric has a somewhat sinistre look. I chose silver, coz it is the one that fits him the best - silver is often associated with holy and anti-evil, which would be my armour & shield of choice, only they do not exist, so for these i chose steel. But nothing would prevent a paladin in my concept to use Glass weapon (thx for reminding btw).
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Kirsty Wood
 
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Post » Wed Oct 13, 2010 4:14 am

Turn up the difficulty all the way and no cheats that make the game easier. There you go you just made leveling harder.
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Yvonne Gruening
 
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Post » Wed Oct 13, 2010 10:09 am

Turn up the difficulty all the way and no cheats that make the game easier. There you go you just made leveling harder.


Ha ha ha, very true.
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Jani Eayon
 
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Post » Wed Oct 13, 2010 3:23 am

I have installed around 70 mods and the game shines but there is only a thing I dont like and I cant find a mod for solve. Maybe someone can give me advice about gameplay. I dont like the fact of leveling is allways easy. You can allways go to the same dungeon you know well afther respawning times and confortably gain atributes, skill or experience points, depending on the mod. I tried a non respawn mod but it corupted my game.

What do you do for have a challenging game? mods or not mods, For exemple, personal rules or something like that...

Simply don't return to any dungeon :) Guess it's around 100 dungeons in the game so it's little need to explore any twice. About loot, every bandit dungeon has the same so you can just find another. No need to farm rockmilk cave, except if you are after black bows, plenty of fun locations if you explore.
No this would not make the game harder but gives you more variation.
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Bethany Watkin
 
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Post » Wed Oct 13, 2010 6:22 am

Good points here.

Some of them I do allready, such guilds and all that. What I try is to install so many "automatic" restrictions I can with mods and complete now with some personal rules. I have, for exemple, a mod that makes imposible to carry more than 1x strength (vanila is 5x strength) and another that makes my character go down when she goes in water with more than 70% of his carry capacity. The combination of these 2 makes you think to times before to carry extra weapons for make some money or before to jump in the water just for dont waste time. I have mods for dont loot dead guards, for at a big enemy makes me fly, etc.

I made a realistic game with the mods and I add some coherence to my gameplay such dont go in the mages guil just because I can, for have a free bed, but Im thinking now on dugeonering. It makes nosense to search for a new dungeon if you know there is a couple you can go and is easy to level. I need a "logical restriction" for this.


This may help a tiny bit: http://www.tesnexus.com/downloads/file.php?id=23366



This one helps, sure, but when the savegame grows became a problem. I also tryed SPAWN with long, long, long respawn times, but it corrupted my savegame.
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Andrew Tarango
 
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Post » Tue Oct 12, 2010 11:48 pm

Yes, that could do very well. My point was, just because I could use Daedric, this would make it very awkward, as Daedric has a somewhat sinistre look. I chose silver, coz it is the one that fits him the best - silver is often associated with holy and anti-evil, which would be my armour & shield of choice, only they do not exist, so for these i chose steel. But nothing would prevent a paladin in my concept to use Glass weapon (thx for reminding btw).

Another very serious reason for a paladin not using Daedric is how Daedric is made.
From the UESP page for Daedric in Morrowind:
"Daedric weapons are made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion. The process is not a pleasant one for the Daedra involved, and the weapons retain echoes of preternaturally prolonged suffering endured during manufacture. Daedric weapons are the most rare and expensive weapons known in Tamriel." - Garothmuk gro-Muzgub
Considering that Daedric gear is made via torture, I really cannot see even a Ganelon type paladin using Daedric.

Jenifur Charne
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Susan
 
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Post » Wed Oct 13, 2010 6:06 am

" It makes nosense to search for a new dungeon if you know there is a couple you can go and is easy to level. I need a "logical restriction" for this."

This is giving you a hard time enjoying many things probably. You knowing and your character knowing should be two very different things.

If by any reason, think then why would you go back to a dungeon that is empty? Your character should actually think opposite, why go back there at all, since she already knows theres nothing, yesn't?
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ZzZz
 
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Post » Wed Oct 13, 2010 6:00 am

My do everything character chronicled everywhere he went. Total Aeylid ruins, forts, caves, dungeons, etc, was 348, at least that he found. None of my other characters have ever re-visited a dungeon for the purpose of farming. My characters can only hold 10 lockpicks in their little leather pouch. So sometimes, we do revisit dungeons, but only because we want to know what's in that chest, coffer, other side of the gate.

I pick my majors that I will use. Don't spam skills or spells. I cap my Strength Attribute after a certain level. Not allowed to use certain schools of magic, or any, depending on the character. One of my current characters has access to daedric armor and weapons. However, she only wears a leather cuirass, legion gauntlets, dwarven greaves, a red silk hood and leather boots. She carries a bow, and a non-enchanted silver dagger at the moment. Psedebois pointed this out earlier. Just because you can, doesn't mean you should. As for too much gold, buy big ticket items and leave them in Oblivion Gates, or sell them back at a loss. Currently have 300 gold, which means that my lodgings will have to continue to be at White Stallion Lodge for a while.
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Erin S
 
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Post » Wed Oct 13, 2010 5:12 am

Why would a perfectly good empty dungeon not, after a period of time, attract new inhabitants? Just because it has been cleared is no reason that marauders, bears, necrodudes or whatever would not quickly claim it. Now, how long that takes and who moves is an excellent place for the right mods to add some variety.

It seems unrealistic that an empty dungeon would remain so.
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Abel Vazquez
 
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Post » Wed Oct 13, 2010 1:08 am

What do you do for have a challenging game? mods or not mods, For exemple, personal rules or something like that...

Roleplay. By that, *I* mean having your character do... what your character would do. Which presupposes having a sense of said character, natch. ;) Some amount of detail, even.

Also, I use FCOM, along with a few hundred other mods - no, really! - many of which make gameplay more immersive, realistic, challenging, and so on.
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Lalla Vu
 
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