and eventually be dropped off in Megaton.
The above works as described, the Sharing and Caring module works to facilitate this.
However, to prevent the NPC from moving around and stay in an exact spot befor retreval, i created an AI package Travel with condition "getincell cell name xxx == 01," then distance 0. The intent is the NPC will not move from his spot in that area until SSC'd and dropped off by the player.
Other packages (eat sleep complain, sandbox) are present in the NPC taken from other Megaton NPC's and added to this NPC, presumibly they would kick in once in Megaton
Unfortunately, it is being reported the NPC is traveling all the way BACK to the retreval location after being released by the player.
I thought the added AI Travel Package would only be active in that certain cell.
What should I do to have the travel package activbe ONLY in a specific cell?
Or is there a better AI package suited for this purpose?
Thanks