excessive roleplaying?

Post » Fri May 27, 2011 7:47 am

I have had a problem with role playing for a long time. Dont get me wrong, I have no problem with moderate role playing, you know, acting as a character with certain general orientation to the goal at hand (usually good or evil), in fact, I do that myself and will make specific characters for specific quest lines. The problem I have are people who take the game, far, far to seriously. You know who I am talking about, people who try to act like morrowind, despite being a game, is in fact real, and actually take steps, measures, and policies to make the game more generally more tedious and frustrating to play than playing "normally" or "moderately. It became clear to me how tedious some of the habits are when someone posted up the unofficial rule list, and started giving tolerable yet annoying rules such as

1) Visit only Beast Race merchants.


and

3: you will not create your own potions.



To completely "are you ****ing serious" such as


5) Never use or equip an enchanted item (unless required for a quest)


and

14. Always have a recall potion so that you can get out of trouble, i.e., no reloads.


and

7. Carry no more than 300 gold at a time. Donate excess gold obtained through quests to the temples and cult shrines.



and


1. Never play on PC. Only Xbox. PC is the root of modding, thus it is the essential link to cheating and I won't tolerate it.
1a. Once combat is initiated, it doesn't stop. That means never open your inventory to cycle through scrolls, potions, weapons, armor, etc. Would you be able to do this in real life? No.
2. Never open the journal
3. Never open the map. Only a printed map from the original game manual or a reprint is authorized. Use of in-game maps are cheating, since they act as a real time GPS navigation system, something you'd never actually have
4. Never save during game. Only when you are stopping play for the day. And only one save allowed per character, that you save over and over in the same slot.
5. Never carry more than 500 gold. Carrying more would be unrealistic due to weight.
6. Never mix armor types
7. Never rest in order to level up. Only when you'd actually rest at night.
8. Only use the first person point of view. Anything else is unrealistic
9. Never roll a character without doing all of the proper research, i.e. physically going to the library or buying books on that particular class and race (or whatever is closest).
10. Never roll a beast of any sort since a human cannot possibly know how a beast would think. Elves are okay since they share human characteristics.



What really set me off was the last list. What I see here isnt playing a game, but trying to substitute life in a way that I actually think takes more effort than a part time job. What really bothered me out of all the rules was the part where it was argued "Would you be able to do this in real life? No.". The fact of the matter is, MORROWIND IS A GAME, and not real life. In real life, can you take a ride on a magical giant insect to a town with a mages guild which sells you magical potions that can make you fly so you can reach the top of some ruins controlled by magical demons from a magical dimension ruled by magical lords that have an obsessions of stabbing magical flying poisonous gasbags with magical forks you stole from a lizard that can talk and magically breathe underwater so you can get a magical item as a reward that you can exchange for gold coins which in turn you can use to ride giant magical insects?
I know the idea is to make it more immersive, but this is just taking it to far. This robs the game of a lot of the potential enjoyment. The point of playing games is that real life, to be fair and accurate, kind of svcks, thats why we play games. Games give us the opportunity to have a nice break from reality that can be paused when needed to take care of all the things we need to do in the real world. When you role-play like the game is real, you are essentially defeating the entire purpose of playing a game. And it isnt just the people roleplaying to an absurd level that are being affected, just a two weeks ago, some roleplayers actually told a newcomer to go against my advice of taking it at an easy pace and playing the game through until he knows how it works before he roleplays, and http://www.gamesas.com/bgsforums/index.php?showtopic=1076746 at the point where EVERYTHING can kill you.

Now, I want to hear your opinions on the subject, do you agree with me? Is there a line where you have to divide roleplaying as a way to improve the game, and roleplaying in a way that lamely substitutes life? If so, where do you draw the line? Should it be considered a problem?

Also, if you are reading this, I thank you for actually anolyzing and considering what I have to say. Last time I made a post like this, half the posts were from people who jumped to conclusions and made "counter" posts that my initial post actually agreed with.
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Siobhan Wallis-McRobert
 
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Post » Fri May 27, 2011 1:34 am

I have a similar moderate RP style as you, maybe a bit more hardcoe, but it doesn't bother me if other players want to have ultra-strict rules. Good for them, it adds depth to a sandbox game.
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Kim Kay
 
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Joined: Fri Oct 13, 2006 10:45 am

Post » Fri May 27, 2011 5:04 am

Why does it matter to you how other people play a single-player game?
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sally R
 
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Joined: Mon Sep 25, 2006 10:34 pm

Post » Fri May 27, 2011 12:10 pm

Criticizing the way other people play by rules they set for themselves is inherently unconstructive, even if you have opinions that are substantive and even if you believe they are well-founded. We will not run a thread for the purpose of defaming other members or their style of gameplay.
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Dina Boudreau
 
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Joined: Thu Jan 04, 2007 10:59 pm


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