» Thu Oct 14, 2010 10:55 am
Actually, I really hope assist points on either damaging something, or acting on an objective, is not rewarded on some sort of possible completion, but rather as it happens. So if you're hitting someone and doing damage, get points, even if they don't die, same with objectives, if you're capturing an area, you should get points for just the action of attempting to capture it, not only if it is capped.
(You might argue this would flood the screen with point announcements but that is easy to code around)