Recently, I have finally received a copy of the PC version of Morrowind(and I finally have access to a computer capable of running Morrowind). I had the Xbox version before, but only a wireless controller(but no batteries) and the Xbox version just felt too clunky. Morrowind is the third Elder Scrolls game that I have played seriously(the first two are Oblivion and Daggerfall), and I love it more than I love Oblivion and Daggerfall. This game is my new favorite of all games and I am amazed by just how good it is. I have always known the basics of Morrowind, but have never experienced Morrowind. I love this game. Currently, my level 4 Dunmer knight has the best heavy armor and the best longsword I could find as well almost 1800 Drakes. I recently found an abandoned home in Vivec and have decided to live there. Everything is going well and from the moment I stepped off the boat in Seyda Neen, I was amazed by Morrowind. Before I could get it running, I had to manually install Bloodmoon and Tribunal's meshes an textures(due to a problem that seems to be common with Vista), but I got Morrowind running well. I can't use the console, but that doesn't bother me at the moment. Once I run into a bug that requires me to use the console, I'll use it, but for now, I don't care. I think I'm off to a good start, though.
Anyway, I had one question regarding the transition from Morrowind to Oblivion. What happened? Why did many of Morrowind's amazing features disappear and why did Bethesda decide to change many of the great things about Morrowind? I love Oblivion, but am severely disappointed by it. It is not close to what it could have been. Graphics don't seem to be the problem(the largest change in graphics and technology in the whole Elder Scrolls series occured between Daggerfall and Morrowind, yet Morrowind is amazing), but what could it be? Was Bethesda's goal to make TES series more mainstream to make more money, did the sound files of Oblivion take up too much space for anything else, did Bethesda focus too much on technological improvement(not really much better than Morrowind in this regard, AI and shadows were severly dumbed down for Oblivion's release) and smoother combat that they had to cut other things out, was Bethesda simply rushed, was it a combination of any of these things, or was it something else? What happened. Morrowind sold well, right? What does the future of the series appear to be to you? Oblivion could have been so much more, and while I'm glad I can play Morrowind, I'm upset about Oblivion not being like it in the first place. Logically, can anyone here explain this to me?