Hi all. For a while now I've been thinking about coming here to ask for help with creating a total conversion for Morrowind, based on Terry Pratchett's Discworld. Obviously, not the whole thing seeing as it's about 13 thousand miles across, but I was hoping to create Anhk-Morpork in it's entirety (eventually, possibly, hopefully). The idea would be to create landmarks as self-contained areas, then build out from them, with later releases being introduced as plugins, and if it got to that point, combined into one singular mod. I imagine a good starting point would be the Unseen University, given it's nature as a point of interest and the heart of the city.
I've no idea how to mod Morrowind, but I can provide writing for the project - NPC dialogue, books, newspapers, infocards - all that sort of stuff. I'd need a modder who is able to put stuff together though. Probably need new meshes and textures as well, although I presume some stock stuff could be improvised. I can throw up some fairly in-depth plans, however they can be scaled down depending on workload. Here goes. The below would be bare bones for a starting point, and I can write up more stuff as required, including descriptions of areas, characters, classes, skills, the setting and so on. There's a couple of special characters from the books I'd like to include as well.
Here is a map of http://castrow.com/TP/ankh%20morpork%20map.jpg.
Here is a description of the potential mod-to-be's starting point, the http://en.wikipedia.org/wiki/Unseen_University.
Here is a description of the city itself, http://en.wikipedia.org/wiki/Ankh-morpork.
Starting Races:
Humans: The bog standard character, humans are the jack-of-trades generalisation. As Anhk-Morpork's largest demographic, humans are found in the greatest numbers. The only playable race that can use magic and join the Unseen University. Weaker than both Dwarfs and Trolls, but faster and sneakier. Most apt for Magic or Stealth set ups. In combination with Better Bodies and Better Heads, they could be ported straight over, including Bretons, Imperials and maybe Redguards into one race. Racial powers would have to be redone to be in keeping with the Discworld setting. Would specialise in unarmoured, speechcraft, sneak and other attributes I've yet to decide.
Dwarfs: Far shorter than humans, Diskworld Dwarfs are depicted in the traditional fantasy manner: stoic, traditional, merciless salesmen and very handy with an axe. Anhk-Morpork is the biggest Dwarf city outside Uberwald (another Disc country), containing some 50,000 of them (not going to be represented in full numbers in the mod of course, which would be a nightmare). Every Dwarf features a beard of some variety, regardless of gender (something which has traditionally been viewed as unimportant, leading to all Dwarfs up until recently being referred to as he/him). Dwarfs as a species had traditionally been locked in war with the Trolls for centuries, supposedly due to 1) the fact that Trolls are a race of rocks and Dwarfs are a race of miners, and 2) the Koom Valley incident in which both sides attempted to ambush each other at the same time. Technically at peace in the confines of the city due to the Koom Valley Accord, there are still strong tensions between Dwarfs and Trolls. Dwarfs can't use magic, and would need something else to compensate. Would specialise in Heavy Armour, Axes, Mercantile and other attributes I've yet to decide.
http://en.wikipedia.org/wiki/Dwarfs_(Discworld)
Trolls: Trolls are larger by far than Dwarfs and considerably bigger than Humans. They are comparable to Golems of other fantasy universes, in that they are beings of living rock - however, there is a core difference in that they were not made, but born. Male trolls are covered in lichen, moss and ivy, while female trolls are increasingly favouring more intricate and decorative plants. Trolls teeth are made of solid diamond, making for a hefty prize for anyone who actually manages to kill one. Trolls as a species had traditionally been locked in war with the Dwarfs for centuries, supposedly due to 1) the fact that Trolls are a race of rocks and Dwarfs are a race of miners, and 2) the Koom Valley incident in which both sides attempted to ambush each other at the same time. Technically at peace in the confines of the city due to the Koom Valley Accord, there are still strong tensions between Dwarfs and Trolls. Would either specialise in unarmoured (naturally rocky hide) and/or heavy armour (rock reinforcement?), hand to hand, blunt and other attributes I’ve yet to decide.
http://en.wikipedia.org/wiki/Trolls_(Discworld)
I'll write more stuff if people are interested.