Medics and soldiers questions.....

Post » Sat Oct 16, 2010 5:02 am

Fine, they are all HEAVY. 4 soldiers with 4 medics and they are in a narrow battlefield blocking the bridge to the security side of the island! Now what? :flamethrower:

get an engi, build a side path, buff your weapons, plant a turret

operatives flank, stick the enemy, or just go and do the objective on their own.


In short, the game is attempting to balance in such a way that spamming one or two classes wont win it for you.
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Eibe Novy
 
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Post » Sat Oct 16, 2010 12:42 am

Fine, they are all HEAVY. 4 soldiers with 4 medics and they are in a narrow battlefield blocking the bridge to the security side of the island! Now what? :flamethrower:


Go around obviously.
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dean Cutler
 
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Post » Sat Oct 16, 2010 5:27 am

Go around obviously.

Yeah; Splash Damage used a lot of flanking paths in its map design in ET:QW (its last game), and characters that can climb walls will probably be able to circumvent choke points. Note that if the enemy is all Soldiers and Medics, they have no Operatives, which means no radar, which means you can often surprise them.

I would also submit that there appears to be an incendiary grenade that should clear out that choke point pretty quickly, if you want to go for the more direct route. Splash Damage's previous games had a class that could call in fire support to temporarily deny an area to the enemy, and although there isn't artillery in Brink, I think the devs have just moved the "temporary area denial" concept over to special grenades.
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phil walsh
 
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Post » Sat Oct 16, 2010 6:15 am

get an engi, build a side path, buff your weapons, plant a turret

operatives flank, stick the enemy, or just go and do the objective on their own.


In short, the game is attempting to balance in such a way that spamming one or two classes wont win it for you.

Well, I guess that would work....
Go around obviously.

It's a bridge over water. You'd have to fight them and defeat them. Have you not seen that vid? Although it may not make it to final cut......

Yeah; Splash Damage used a lot of flanking paths in its map design in ET:QW (its last game), and characters that can climb walls will probably be able to circumvent choke points. Note that if the enemy is all Soldiers and Medics, they have no Operatives, which means no radar, which means you can often surprise them.

I would also submit that there appears to be an incendiary grenade that should clear out that choke point pretty quickly, if you want to go for the more direct route. Splash Damage's previous games had a class that could call in fire support to temporarily deny an area to the enemy, and although there isn't artillery in Brink, I think the devs have just moved the "temporary area denial" concept over to special grenades.

You need Operatives to have the motion sensor/radar? Lame.....
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Bereket Fekadu
 
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Post » Sat Oct 16, 2010 3:05 pm

You need Operatives to have the motion sensor/radar? Lame.....

Enemies show up on the minimap only after an Operative performs a comms hack on a downed enemy soldier, and only for a limited time after this happens. Operative is the only class that doesn't have a way to help allies by interacting with them directly, so I think this is its basic teamplay skill.
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Sammygirl
 
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Post » Sat Oct 16, 2010 2:17 am

Enemies show up on the minimap only after an Operative performs a comms hack on a downed enemy soldier, and only for a limited time after this happens. Operative is the only class that doesn't have a way to help allies by interacting with them directly, so I think this is its basic teamplay skill.

True, but they help indirectly by hacking objectives, firewalls on teams objectives, and by screwing with the enemy team. Whats a war withought sabatoge?
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Heather beauchamp
 
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Post » Sat Oct 16, 2010 1:10 pm

True, but they help indirectly by hacking objectives, firewalls on teams objectives, and by screwing with the enemy team. Whats a war withought sabatoge?

They do, of course. The thing is, the sneaky stuff takes more finesse than a lot of people have, and not every Operative is going to have as much finesse as he wants to pretend he does. It's important for the class to have some indispensable, straightforward, no-brainer way of helping the team, like how the other classes can buff each other, and comms hack is basically it.
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Leonie Connor
 
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Post » Sat Oct 16, 2010 1:21 am

They do, of course. The thing is, the sneaky stuff takes more finesse than a lot of people have, and not every Operative is going to have as much finesse as he wants to pretend he does. It's important for the class to have some indispensable, straightforward, no-brainer way of helping the team, like how the other classes can buff each other, and comms hack is basically it.

Just like in COD how everyone thinks they're a good sniper (and only 1 in 20 can go above a 1k/d), there will be lots of wanna-be operatives who think they're ninjas. (The real ninjas will most likely be medics or soldiers). Besides, I don't even care about operatives. True they are a okay help but i'd rather be a soldier to help pass out ammo (Can't help if you can't kill) or be a medic and keep people on the front lines.
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Laura Simmonds
 
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Post » Sat Oct 16, 2010 12:11 pm

Just like in COD how everyone thinks they're a good sniper (and only 1 in 20 can go above a 1k/d), there will be lots of wanna-be operatives who think they're ninjas. (The real ninjas will most likely be medics or soldiers). Besides, I don't even care about operatives. True they are a okay help but i'd rather be a soldier to help pass out ammo (Can't help if you can't kill) or be a medic and keep people on the front lines.

Fair enough. If you don't like sneaking around, and you'd rather prefer the frontlines, there's bound to be good Operatives who'll feed you guys real-time intel and weaken targets for you so that you can finish them off.

The role of Operative is tricky at best as opposed to confronting everyone full-on, so you can't be blamed for not liking it. But they're a lot more powerful than you think. It just takes a skilled player who can actually play the role and use the abilities well (ahemWraithahem).
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Taylor Thompson
 
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Post » Fri Oct 15, 2010 11:16 pm

Fair enough. If you don't like sneaking around, and you'd rather prefer the frontlines, there's bound to be good Operatives who'll feed you guys real-time intel and weaken targets for you so that you can finish them off.

The role of Operative is tricky at best as opposed to confronting everyone full-on, so you can't be blamed for not liking it. But they're a lot more powerful than you think. It just takes a skilled player who can actually play the role and use the abilities well (ahemWraithahem).

I hear that. I'll be sneaky and moving around fast since i'll be light, but soldier infinite ammo and molotovs while helping teamates is something I can't pass up......
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Rachael Williams
 
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Post » Sat Oct 16, 2010 7:56 am

Fine, they are all HEAVY. 4 soldiers with 4 medics and they are in a narrow battlefield blocking the bridge to the security side of the island! Now what? :flamethrower:

this one's easy.

1) let the soldiers throw grenades=> soldiers are shielding the medics, the medics are in splash-range too, so that means it's double damage for the soldier
2) let the heavies use grenade launchers=> same as above

wouldn't take long for those guys to die imo, they'd run out of ability pips before the enemy runs out of grenades
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Dan Scott
 
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Post » Sat Oct 16, 2010 8:30 am

Yeah; Splash Damage used a lot of flanking paths in its map design in ET:QW (its last game), and characters that can climb walls will probably be able to circumvent choke points. Note that if the enemy is all Soldiers and Medics, they have no Operatives, which means no radar, which means you can often surprise them.

I would also submit that there appears to be an incendiary grenade that should clear out that choke point pretty quickly, if you want to go for the more direct route. Splash Damage's previous games had a class that could call in fire support to temporarily deny an area to the enemy, and although there isn't artillery in Brink, I think the devs have just moved the "temporary area denial" concept over to special grenades.


I would use a heavy with auto grenade launcher for indirect fire support. I will be hiding behind the lines and help guide the fire.

True, but they help indirectly by hacking objectives, firewalls on teams objectives, and by screwing with the enemy team. Whats a war withought sabatoge?


A very boring war.

Just like in COD how everyone thinks they're a good sniper (and only 1 in 20 can go above a 1k/d), there will be lots of wanna-be operatives who think they're ninjas. (The real ninjas will most likely be medics or soldiers). Besides, I don't even care about operatives. True they are a okay help but i'd rather be a soldier to help pass out ammo (Can't help if you can't kill) or be a medic and keep people on the front lines.


I prefer to keep the enemies away from the frontlines and keeping them from doing what they want to do.
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Andrew
 
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