Class/No class poll

Post » Sun Oct 17, 2010 3:39 pm

I don't really care that classes were removed

It certainly effected the way that you leveled up but other than that classes weren't essentially all that different from each other.

You could always use different skills than your (primary)/majors/minors and level them up and become completely efficient in them.

Classes always seemed more like they were there to help role players assume the role they wanted. If people really wanted to role play a type of class they stuck to the skills that defined their class and didn't level up the other skills they had and or limited the skill level they got to in other skills.

The way I see it, this really isn't all that different (especially if you're a role player) in that now you don't even choose your majors and minors now you just pick what you want to be good at. If you're a role player then this really isn't a problem because I (I consider myself a role player) stick to the skills of the role that I play (which is always either a mage or a spellsword). I don't need to "pick" a class to roleplay either of those. I make up the rules for my role play and those often include weaknesses and strengths.

My mage is often excellent at most forms of magick and only uses a staff (he can barely handle a sword and can't even pick up a claymore due to it's weight not even just to put it in his inventory). My spellsword often carries a claymore but can't wield it under normal conditions because it is too heavy for him. So he ends up having to use a fortify strength spell to be able to wield it in battle (if he doesn't he can't use it because it's too heavy).

IMO if you're a role player you stick to the role you want no matter if there is a defined class system or not.
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meg knight
 
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Post » Sun Oct 17, 2010 4:34 am

I don't mind too much about the lack of classes, as I don't believe they would've made any real difference anyway (if implemented like in Oblivion). However, I do think it's rather "dull" choice to cut a feature out completely instead of fixing it. What other potentially good features have gone through the same treatment - that's what I wonder?
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Nancy RIP
 
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Post » Sun Oct 17, 2010 1:55 pm

I would always prefer the class based system to a directionless jack-of-all-trades. I like that you can still pick up skills in unrelated trades, but its realistic to me that they would not come as easily nor advance as rapidly as one's chosen profession. (Also, finding training and information would be be rather difficult in a time of guarded guilds, and they would not teach trade secrets to outsiders lightly).
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Jonathan Braz
 
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Post » Sun Oct 17, 2010 11:53 am

Some info hint that the class system are going to be removed. What do you think?

What do you mean 'hint at'. They came right out and said it.
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Calum Campbell
 
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Post » Sun Oct 17, 2010 8:24 am

i dont care that they got rid of the class system since the class system in oblivion was useless cause u could max all the skills anyway... i jus hope they give us a chance to boost some of the skills we want at the beginning similar to FO3
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Rinceoir
 
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Post » Sun Oct 17, 2010 5:00 am

Look at it this way: You don't have a class because the skills that you use allow your character to define the character itself.

Meaning this is actually a deeper system that is more flexible and immersive to you the player.

The reasoning is that in real life you get in your car and drive naturally you get better at driving over time but you are not necessarily a professional driver. You never had to put driving in your top seven skills to level it up faster. Say driving is your passion then of course you level that up (get better at it) over time. You go racing or do other things that would benefit the experience.

Like so in this game with out the class system.

In Skyrim you want to be a Swordsman so you grab a sword and start hacking around with it. Over time you get better at it. Other skills like speech-craft might fall off the list of what is important to you. naturally you are going to need to get better at athletics because you want to hack your sword longer rather then two swings and your done. You might want to look into armorer skills to be able to take care of your sword. Maybe check into some blocking skills so you don't get killed while out hacking your sword.

In a sense the same rules apply that have always applied but this time they are more open ended about how it will work rather then blocking you into the set of 7 or so skills that defined your character now everything defines your character.
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Kayleigh Williams
 
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Post » Sun Oct 17, 2010 11:34 am

Some info hint that the class system are going to be removed. What do you think?


I think you yourself already made a thread about this: http://www.gamesas.com/index.php?/topic/1157626-no-class-system/
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Kevan Olson
 
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Post » Sun Oct 17, 2010 1:03 pm

I am disappointed they removed classes.

First of all, i fear that everyone can become the Jack of All trades. This was also possible in DF, MW and OB, but certainly at lower levels, you had to use your skills according to your class.

But my main reason is for immersion/roleplay. I like to see classes as sort of profession instead of that you're "born" as a certain class. I like MW where when you speak to NPC's, you can find out their classes. It is like knowing a bit of their background. You know you have to be careful talking to an assassin and that a pawnbroker is different than a normal merchant.
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GRAEME
 
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Post » Sun Oct 17, 2010 7:20 pm

The only thing I liked about the class system was, that it would come with a nice story and image in your stats menu.
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Destinyscharm
 
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Post » Sun Oct 17, 2010 3:16 pm

If thats the case I don't like that either the game to me will have no replay value because I can play all classes with just one character.



You could do that in TES4/5 too, this system just makes exploiting what you said harder. Atleast thats what bethesda say in Game Informer.


oh it also says the game has more replay value due to Perk trees for each Skill ontop of a less exploitable skill system. :)
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Ray
 
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Post » Sun Oct 17, 2010 10:46 am

I'm pretty happy about it. I'm just glad they're giving us something new.

I will admit, I was worried at first. But the more I think about it, the more exciting it sounds.
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Rachel Briere
 
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Post » Sun Oct 17, 2010 7:26 am

Don't especially care.

No matter who or where I am, things explode around me anyways.
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Crystal Clarke
 
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Post » Sun Oct 17, 2010 3:08 pm

I think it is a good thing that the class system has been removed.

Because of the awkward leveling process in Oblivion, anyone who had played the game a while eventually made a class with all the important skills you use most frequently selected as minor skills and all the less frequently used skills selected as major skills. This is a sort of exploit to correct the leveling process that makes you level quickly with low HP, carry weight, Magicka and relatively low skills, while all of the enemies level simultaneously.

Now it is not possible to do this in Skyrim and the roleplaying aspect is somewhat improved, as you will increase in level from the skills you actually use. If I understand correctly, the leveling of enemies and loot has been improved as well.
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Prisca Lacour
 
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Post » Sun Oct 17, 2010 6:45 pm

I prefer classes and how it was, probably because it's the traditional way to think about it, but I can't really tell until I've tried it. It might be a change to the better, who knows.
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Robyn Howlett
 
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Post » Sun Oct 17, 2010 11:32 am

I like the fact they are removed, makes the characters more organic.
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Natalie Taylor
 
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