» Tue Oct 19, 2010 9:49 am
If by "struck a nerve" you mean "gave me an excuse to kvetch about the lore forums", then perhaps; I took no offense from your post. But the quality of posting in that forum has declined over time. A lot of the old lore scholars have left the community, and, for the most part, haven't been replaced with people of a similar caliber. I seem to recall some of them being either made moderators, and a few of them actually went to work for gamesas.
I think the problem is that where Arena and Daggerfall were purely cult hits, Morrowind and, even more, Oblivion, attracted a much wider fanbase. This had two effects.
On the one hand, forums that were once the enclave of a small but vibrant community of particularly dedicated fans now had a greater variety of members; not only hardcoe roleplayers who loved the games for the sheer ambition behind their design, but also more mainstream "video game players." Roleplayers generally have a greater degree of creativity than your average person: it's what makes it possible to enjoy roleplaying games. In particular, you need imagination to enjoy Daggerfall. I don't think lore was lacking in Morrowind (and believe me, Morrowind had its detractors when it was first released), or even Oblivion, for that matter... but to an increasing degree, the lore is buried under a video game that is more enjoyable as a video game in and of itself. So we get a lot more players who regard the process of building fan speculation upon gaps in the lore not as a joy in and of itself, but rather as a chore that should have, even could have, been already taken care of for them, but weren't because the devs were "lazy". We get more fans that lack the ability to respond to conflict with creativity.
It doesn't help that Kirkbride began a tradition in TES fandom of overwriting and discrediting previous lore, rather than accommodating it. For example, "Arkay the God" could have been interpreted differently, or ignored (allowing the fans to decide what to do with it), or anything else... but Kirkbride, whose words are regarded as "Word of God" for this series by far too many, threw in a comment about "lies from a previous age" to discredit it because it didn't fit his personal vision of the metaphysics of the world portrayed in the Elder Scrolls.
The climate in Cyrodil is another example. Everybody was expecting Cyrodil to be a jungle. When it wasn't, they cried foul. But the problem is that the portrayal of Cyrodil as a jungle is found only in the most obvious document: the first edition of the Pocket Guide to the Empire, published in the age of Tiber Septim and Cyrus the Redguard. IIRC, there were Morrowind in-game books that portrayed it differently, and my determination was that Cyrodil had to be at least somewhat cooler than it was when the First Edition was published: Atmora was also warmer back then, still being somewhat habitable at the time (though the temperature was already dropping, even then). This is an easy and obvious explanation. But because Michael Kirkbride "doesn't like" the idea of Nirn as a world where material forces operate alongside mythic ones, he throws in a comment about the "Red King Once Jungled" in yet another piece of out-game "lore" designed to discredit in-game lore. I actually prefer the lack of explanation given by the current set of devs to Kirkbride's continual effort to assert personal control over the metaphysics behind the fiction of a game series that did not begin with him, and will not end with him.
gamesas's naysayers are partially correct: gamesas has failed to shepherd the lore community that once formed the backbone of TES fandom. In courting mainstream approval, they have allowed the quality of the series, in the areas most appreciated by its oldest fans, to deteriorate. But that doesn't change the fact that the current crop of fans, being the sort of people who regard gaps in the lore not as an opportunity, but an eyesore to bemoan, are far "lazier" than the devs they accuse of that crime. People work their butts off in the software business. They're not "lazy", they're just not working on what a particular fan would prefer they were working on.