» Wed Oct 20, 2010 1:42 pm
I agree with the importance of balance, and I am playing a heavily modded version of Oblivion that corrects some of the balance issues.
In a single player game, the balance is not about having an edge over some other player, it is about having a more enjoyable experience. If there is not enough challenge, it is less enjoyable for me personally. Getting a high level sword early is not quite the same thing as typing "tgm" in the console and running through the game without taking damage, but if that sword instantly makes every enemy too easy to kill then it becomes boring.
However, IMO if Bethesda wants to ship the largest number of units and reach the widest possible audience, we are talking about lots of people who have never played Oblivion or Morrowind, including some who may become frustrated if the game is too difficult. My guess is that the gameplay balance in Skyrim will be slightly improved from Oblivion, but still skewed in favor of the player in a way that will need to be corrected with mods.
The leveled creatures and items is a part of this, and I really hope it is improved for vanilla Skyrim. IIRC, New Vegas had a great system for leveled creatures, where there were some areas with very tough enemies that you could approach at level 1 , or simply run away from them. If you go through the effort at a lower level to try to make your way through a very tough high level dungeon, you should be able to get some appropriate high-level reward.