Daggerfall on DOSBox

Post » Thu Oct 21, 2010 12:25 am

I recently installed Daggerfall and am trying to play it on DOSBox. Everything works fine up until I actually start in the dungeon, and all the controls work, the only problem is that my screen is facing the ceiling and I can't make him look down or forward - meaning I just get killed by the first rat since I can't look down to hit it. I tried using the down arrow when you move the mouse to the bottom of the screen but that doesn't make him look down - is there some certain key that does this, is it a glitch or what?



Also, is there any way to make the DOSBox screen bigger?
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sharon
 
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Post » Wed Oct 20, 2010 11:38 am

Whilst ingame, hit ESC and click on "Controls". There should be a mouse tab, and in that window there should be two different "modes". Select the other one (I believe it's called Free Look). It'll basically allow you to look around as you do in a first-person shooter, and is highly preferred over the other mode.
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Dawn Porter
 
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Post » Wed Oct 20, 2010 2:42 pm

If you haven't tried it (and haven't re-mapped your keys), the (HOME) key, I believe is supposed to re-set your view to straight ahead.. If it's persistently raising, though, that might not help you..
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Lewis Morel
 
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Post » Wed Oct 20, 2010 12:17 pm

Fixed, thanks.
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Harinder Ghag
 
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Post » Thu Oct 21, 2010 12:40 am

Sorry about the double-post, but about my second question, is there any way to make the DOSBox screen bigger?
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Joey Bel
 
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Post » Wed Oct 20, 2010 1:52 pm

You mean, full screen?
Hit Alt+Enter.
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Max Van Morrison
 
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Post » Wed Oct 20, 2010 4:48 pm

Just figured out that I needed to mount C: directly = working... :foodndrink:

But I have another problem.
My laptop doesn't have an F10 button, I need to press 'function' to get F10, but Alt+fn+F10 doesn't release the mouse.

How do I reconfigure the controls so that I can assign a different button to unlock/lock my mouse?

Thanks :thumbsup:
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Frank Firefly
 
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Post » Wed Oct 20, 2010 12:09 pm

:wacko: Oops - Alt+Enter does this automatically.

Another problem :)

The game is stretched across widescreen, but with black gaps above and below, so its extra-special stretched.

Any solution?
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Euan
 
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Post » Wed Oct 20, 2010 8:12 pm

Ah.
Nevermind. Its unplayable at this FPS on this little system anyway.

My only hope is a solution to the ImDisk work-around :(
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Darren
 
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Post » Wed Oct 20, 2010 7:38 pm

:wacko: Oops - Alt+Enter does this automatically.

Another problem :)

The game is stretched across widescreen, but with black gaps above and below, so its extra-special stretched.

Any solution?


In the configuration, under [render] block, change aspect=false to aspect=true
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Ernesto Salinas
 
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Post » Wed Oct 20, 2010 2:04 pm

Thanks anjinsanroland ;)

I'll remember that, though my specs are too poor to run it properly through DosBox.
Since the ImDisk workaround refuses to work, my last option is a virtual PC.

Although, the assassins came to kill that mage visibly once, which makes it all the more maddening!... :brokencomputer:
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Angus Poole
 
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Post » Wed Oct 20, 2010 3:32 pm

Gah, Virtual PC is such a messy, unsatisfactory way to run a single game, especially when it so *nearly* works on XP with VDM & Turbo.

Anyone else trying to get this working on a UMPC or a system around 1Ghz 1gb ram with XP? Who can't get the ImDisk work-around working?

EDIT:

You can edit! I had gotten used to forums which don't support this feature - sorry for my quintuple-posts...

I'm going to have to pursue the ImDisk route (it did work in one instance). A 1 Ghz CPU isn't ever going to be enough to run this in DosBox, and a Virtual PC is too ugly to bare.
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Talitha Kukk
 
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Post » Thu Oct 21, 2010 3:38 am

Ah.
Nevermind. Its unplayable at this FPS on this little system anyway.

My only hope is a solution to the ImDisk work-around :(

Have you tried using Cntrl-F12 to increase the FPS?
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brandon frier
 
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Post » Wed Oct 20, 2010 12:20 pm

Have you tried using Cntrl-F12 to increase the FPS?


Oh yes - my CPU cycles are at max, and I've tried stuffing the Frameskip up as well :)

On the ImDisk thread, Gruekeeper alluded to a "different build of DOSBox" which worked "beautifully" on his 1.3ghz Acer. Perhaps that extra 0.3 ghz allows DosBox to work fine?..

Everything else (sound, strafing, climbing, enemy/pedestrian behaviour) works perfectly atm with Turbo and VDM - its just the invisible quest spawns which render the game unplayable. :shakehead: RAWR! :banghead:

EDIT: Is no-one else trying to get this running on a UMPC? Isn't it the dream to have Daggerfall played as if on a DS?


EDIT 2: If someone could please conjure up an amazing solution I'd be (financially) grateful!
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Courtney Foren
 
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