Dtom's chest

Post » Fri Oct 22, 2010 8:33 am

Hey-o! I'm new to this board.
Anyways. I was doing Dtom's modding Tutorial, and I came to this part with a treasure chest that is supposed to have a 3 digit cobmination lock. The correct combination being 1 4 7. Anyways, I tried using his script for it and it wouldn't work so I made my own, but the correct answer dosn't seem to work. Can ya help me out fellow moddies?
Here is the script I'm using :

scn bgmchest2
short button1
short button2
short button3
short digit
begin onactivate
if bgm001.digit == 7 ;(I started using variables declared in the quest script on an earlier attempt. They are still declared there.)
activate
else
if bgm001.digit == 0
messagebox "What is the first digit?", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
set bgm001.digit to 1
endif
if bgm001.digit == 2
messagebox "What is the second digit?", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
set bgm001.digit to 3
endif
if bgm001.digit == 4
messagebox "What is the third digit?", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
set bgm001.digit to 5
endif
endif
end
begin gamemode
if bgm001.digit == 1 && getbuttonpressed > -1
set bgm001.button1 to getbuttonpressed
set bgm001.digit to 2
endif
if bgm001.digit == 3 && getbuttonpressed > -1
set bgm001.button2 to getbuttonpressed
set bgm001.digit to 4
endif
if bgm001.digit == 5 && getbuttonpressed > -1
set bgm001.button3 to getbuttonpressed
set bgm001.digit to 6
endif
if bgm001.digit == 6
if bgm001.button1 == 1 && bgm001.button2 == 4 && bgm001.button3 == 7
messagebox "You hear a small click from inside the chest"
set bgm001.digit to 7
else
messagebox "The chest dosn't budge no matter how hard you try"
set bgm001.digit to 0
endif
endif
end
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Return to IV - Oblivion