I've recently begun making myself a little island paradise atop the volcano in MooCow's "Mehrunes' Wake" worldspace resource, which is progressing quite nicely. I started it in part to teach myself a little something about editing a worldspace in Oblivion, but predictably I have a few questions. Here they are, any responses are greatly appreciated!
1. When I am re-texturing the landscape using the pop-up window (for beaches, roads, etc.), I occasionally run across large squares of ground which refuse to accept the texture I want to use on them. Is there a way to set the available textures in a cell (if that's what's defining the square), or is something else going on?
2. I have been working on building a mountain-trail type thing from the top of the volcano (very tall) to the beach far below. The land is very steep, which requires pretty dramatic switchbacks, but editing the land's shape with the Landscape window is extremely slow and clumsy, leaving "sawtooth" edges that need to be smoothed out, vertex-by-vertex. Is there a faster way of doing this, or am I just a baby?
3. I have decided to make a geothermal spring inside the volcano's crater, which was surprisingly not hard to do. However, I am trying to get a specific color to my custom water type which just doesn't want to work. What I'm going for is a crystal-clear, but distinctly blue-tinted water, but what happens is either the underwater coloring is completely different from the topside, or the top of the water seen from below is unnaturally bright. Oh, and the whole thing practically glows at night. Could someone explain the controls of the Water Type window in more detail?
Thanks,
Kohdi