Changes to skill increases

Post » Sun Oct 24, 2010 6:26 pm

I was chnaging skill increase values. Trying with longblade, I halved its value but ingame that hadn't any effect. That skill still incresed by 1 everytime I hit. Everything seems ok in the CS. I don't know what I'm doing wrong at the moment. Did anyone else have this problem?
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c.o.s.m.o
 
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Post » Sun Oct 24, 2010 3:36 pm

Which value did you halve? I assume it would change the rate of increase as opposed to the amount that the skill is raised by...
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Sarah Knight
 
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Post » Sun Oct 24, 2010 7:23 pm

That skill still incresed by 1 everytime I hit.


Here I meant the skill progress bar, the red one shown under the in-game skill description.


Which value did you halve? I assume it would change the rate of increase as opposed to the amount that the skill is raised by...

I changed the value in tyhe "skill "section of the CS.
These values "should" control the skill progress bar increments, when the bar is full that skill increases by 1. Or at least it should be so. I noticed after further testing that longblade progress bar increased by 2 sometimes (value set to 0.5). I tried even with enchant skill, the increment value for "cast when strike" says 0.1, but even here the progress bar had increments of 1 or 2 (for each spell succesfully cast).
Either there's something I really didn't comprehend, or this feature is broken (meaning that changing those values is useless).
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Mr. Allen
 
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Post » Sun Oct 24, 2010 10:30 am

I don't think the value in the CS directly corresponds to how far the skill advances in the bar every time you meet condition x, otherwise it would always take exactly 100 weapon strikes/84 axe strikes or 40 blocks or whatever to level the skill up, which is very much not the case - at 5 block, for example, it takes like 3 or 4 successful blocks to level it up. So either there's some sort of dampening/amplifying effect in regards to the progress bar, or there's a value that the bar represents that isn't actually 100.
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stevie critchley
 
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Post » Sun Oct 24, 2010 11:21 am

I changed the value in tyhe "skill "section of the CS.
These values "should" control the skill progress bar increments, when the bar is full that skill increases by 1. Or at least it should be so. I noticed after further testing that longblade progress bar increased by 2 sometimes (value set to 0.5). I tried even with enchant skill, the increment value for "cast when strike" says 0.1, but even here the progress bar had increments of 1 or 2 (for each spell succesfully cast).
Either there's something I really didn't comprehend, or this feature is broken (meaning that changing those values is useless).

Try instead changing these to greater values:
fSpecialSkillBonus (default is 0.8000)
fMajorSkillBonus (default is 0.7500)
fMinorSkillBonus (default is 1.0000)
fMiscSkillBonus (default is 1.2500)

Quoted from Morrowind Scripting for Dummies:
"These all determine how fast you gain skill points in each skill. The lower the value, the faster you'll gain skill points. The values are multiplied by whatever rate you set for each individual skill."

There's also iLevelupTotal (default is 10) which determines how many skill points you need before you level up - increasing that value will slow down level ups.
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louise hamilton
 
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Post » Sun Oct 24, 2010 7:19 pm

I don't think the value in the CS directly corresponds to how far the skill advances in the bar every time you meet condition x


You are totally right, it doesn't correspond to the exact increment value, I thought the contrary!

Try instead changing these to greater values:
fSpecialSkillBonus (default is 0.8000)
fMajorSkillBonus (default is 0.7500)
fMinorSkillBonus (default is 1.0000)
fMiscSkillBonus (default is 1.2500)


Good to know that, it may come in handy.

Thanks to both of you.
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louise hamilton
 
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