But the point I'm trying to make is that I'm not sure they're shifting anything, at least in terms of the focus on combat. Arena was a game with virtually nothing else. Daggerfall had a better plot and more dialogue, but at its core it was still a game made up of "go here, fight through a bunch of these, and then get/kill this". Morrowind was similar: usually it was only the earlier quests that you could do without combat, and even those would often send you somewhere filled with inconsolably hostile monsters waiting to rip your face off. And Oblivion... well, nobody denies that Oblivion had a lot of combat, so it's not really necessary to talk about that one. But combat has always played a gigantic, central role in this series, and if that's the case with Skyrim then it's not going to be a "shift". It's just going to be a continuation of what they've done with the rest of the series.
I would argue that there is a difference between combat being one of the main focuses of the game, and combat being the game. In daggerfall and morrowind combat was about 50% of the game. Many things you did were for combat, but many aspects weren't so focused on it (let's free some slaves and take them to a mission, or find a peaceful way to finish this quest, ect.). In oblivion, combat was about 70% of the game; now nearly everything you did was either combat or directly influenced combat and I fear it's going to increase to an even greater scale in skyrim (80-90% combat).
Although, the promise of crafting does give me hope!
Well I don't really agree with you. Combat has always been at the heart of the TES series and the same with most RPGs. In fact, Daggerfall, Arena, Redguard and Battlespire were all heavily combat and they still managed for deep roleplay. I don't see how being a pacifist is synonymous with the roleplaying aspect of the game. If you like to be a pacifist then fine, that's your way of RPing but being heavily combatative doesn't mean your losing the RP of the game. What alot of people misunderstand is that they think there is only so much of a game and if you put more into combat to make it much better and engrossing then you have to lose from the rest of the game which is not true at all. You can have amazing combat and still have amazing and large amounts of content in the rest of the game. Oblivion had better combat and just as much quality content as Morrowind. Most people don't realize this because they think that the main quest IS the game when it is only part of it. Oblivion tried a shorter main quest compared to Morrowind but had far more and deeper side content than Morrowind did. Now if Skyrim has a main quest line like Morrowind and the side quests of Oblivion, we are looking at the perfect game lol.
First off, redguard and battlespire weren't as much role playing games as they were action games, but that's beside the point. And while making a game that is both action oriented and deep in story and culture IS possible, how often are games like that made? Hoping for skyrim to be like that is extremely optimistic, and I would rather not be as disappointed for it as I was for oblivion. Also, not to spark a morrowind V oblivion fight, but how did you come across the conclusion that oblivion had more/deeper side content than morrowind did? While playing oblivion, the only times I was tempted to fast travel were those where I convinced myself that there was nothing between the plot points other than bloom smattered filler and copy paste ruins, to put it bluntly.