Normal cow mod?

Post » Tue Oct 26, 2010 7:17 am

I mean really those two headed things creep me out for cryin out load, everytime I see one I want to kill it, they just ain't right...
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Latisha Fry
 
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Post » Tue Oct 26, 2010 1:56 am

Kill 'dem all, they serve no purpose in the game.
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Sudah mati ini Keparat
 
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Post » Tue Oct 26, 2010 8:39 am

Kill 'dem all, they serve no purpose in the game.


Not true! I grill them into steaks, myself.

They are a bit wonky looking, though.
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Kirsty Wood
 
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Post » Tue Oct 26, 2010 12:20 pm

Not true! I grill them into steaks, myself.

They are a bit wonky looking, though.
Also, cow tipping.
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Isaac Saetern
 
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Post » Tue Oct 26, 2010 6:13 am

Also, cow tipping.

not real
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Erin S
 
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Post » Tue Oct 26, 2010 8:33 am

not real
yes it is:
Spoiler
go into megaton, and crouch next to the brahmin, and click the use button, and your character will tip the cow over

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Jonathan Windmon
 
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Post » Tue Oct 26, 2010 12:32 pm

Definitely real - I spent quite a while looking through the script trying to figure out how to get http://geck.gamesas.com/index.php/PlayIdle to work on the player. If I remember correctly, you need to be sneaking with your weapon holstered when you activate the Brahmin in order to push it.

Cipscis
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Ezekiel Macallister
 
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Post » Tue Oct 26, 2010 3:04 am

yes it is

:biglaugh: I meant in real life.
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Jennifer Munroe
 
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Post » Tue Oct 26, 2010 6:44 am

:biglaugh: I meant in real life.


Yes...it is. Anywhere there are cows, teenagers and drunks will try to tip them. It takes a few people to pull it off successfully. The fun part is when they don't notice the awake bull standing off to the side. :bolt:
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christelle047
 
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Post » Tue Oct 26, 2010 8:24 am

o'rly
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Robert
 
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Post » Tue Oct 26, 2010 1:18 am

Yes...it is. Anywhere there are cows, teenagers and drunks will try to tip them. It takes a few people to pull it off successfully. The fun part is when they don't notice the awake bull standing off to the side. :bolt:



Around here it's usually donkey/mules rather than bulls in with them.

But it's also a major risk lately with more coyotes getting after the cows... farmers tend to be a little trigger happy sometimes.
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koumba
 
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Post » Tue Oct 26, 2010 3:42 am

Speaking of bulls... Why are there no male brahmin in F03? It's started bugging me lately. Do the Brahmin in the DC area just reproduce parthenogenically, or what?
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NO suckers In Here
 
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Post » Tue Oct 26, 2010 8:47 am

Speaking of bulls... Why are there no male brahmin in F03? It's started bugging me lately. Do the Brahmin in the DC area just reproduce parthenogenically, or what?



you do know now someone is going to make bulls... and you'll wander through the wasteland and see breeding going on...
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saharen beauty
 
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Post » Tue Oct 26, 2010 1:28 am

Ahh yes, I can see the shows now... "Today on Wasteland Wildlife, we examine the mating habits of the common Brahmin..."

And of course, the next (and last) episode would showcase Deathclaws...

In all seriousness, I'd love to see more variety in Brahmin herds... some bulls and calves (Mmmm... Brahmin veal... ) would be nice. Maybe something for Mart's Mutant Mod?
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Harry-James Payne
 
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Post » Tue Oct 26, 2010 8:19 am

I can see some two headed cows but, all of them being two headed is something else. Fallout 3 probably could have used horses too. The caravans could have used trucks or other animals too. Maybe, if there are caravans in future games they could have different ways to move their goods.

I could see Crazy wolf gang either using some sort of machine to move his junk. Or a team of dogs to do it. Also, the caravans have different goods so they don't really compete with eachother. I could see some caravans having similar goods so, they try to compete by being faster or something. A fusion vehicle might cut the travel time in half compared to those darn cows.
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Kit Marsden
 
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Post » Tue Oct 26, 2010 2:14 pm

Would have loved to see a little more passive mutated wildlife. More farm animals, deer, etc.
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Josephine Gowing
 
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Post » Tue Oct 26, 2010 12:25 pm

I agree. I kinda was thinking this when I thought about the lack of Brahmin bulls and calves; there's a general lack of wildlife that doesn't want to kill you. Mart's Mutant Mod adds a few (about 4), but that's pretty much it. It's rather refreshing to see one of the friendly creatures with MMM, though. I'm partial to the Little Geckos, myself... only problem is that they always seem to be followed by not-so-friendly Geckos.
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Charleigh Anderson
 
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Post » Tue Oct 26, 2010 4:27 am

One headed cows exist in Fallout universe, and ironically they are regarded as mutated Brahmin.
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suniti
 
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