{REQ}Ammunition Weight Mod

Post » Wed Oct 27, 2010 5:08 pm

I know of a mod that gives ammunition weight values. and another that adds the name of the wight. What I am looking for is an answer to this question-

Is there any way to give ammunition weight in game and show it in the inventory weight capacity?

~Player character weight xxx/300 lbs

As is, the mod I have found only gives weight. But it is invisible weight. So you have no idea how much you really have on you. =/
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Wed Oct 27, 2010 9:20 am

I know of a mod that gives ammunition weight values. and another that adds the name of the wight. What I am looking for is an answer to this question-

Is there any way to give ammunition weight in game and show it in the inventory weight capacity?

~Player character weight xxx/300 lbs

As is, the mod I have found only gives weight. But it is invisible weight. So you have no idea how much you really have on you. =/

Yes their is I have it in my game ,you have to be careful how much ammo you carry now and think about more which weapons you carry for the places you go and enemies your going to fight their.
their called...
" Weight Ammo "
and to display its weight
DAV_weighted_ammoweight
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Wed Oct 27, 2010 1:13 pm

Yeah I found that on the nexus. Thanks for the post.

My question though is about the amount of ammo weight appearing in the the max weight area. If I had 50/300 lbs like that total inventory. Will it show up in that ratio if I have 100 pounds of ammo?

example- 50/300lbs (no ammo)

If I add 100lbs of ammo will I see it shown in my max weight meter?

ex- 150/300lbs

Or will it be invisible how much ammunition weight I am carrying?

ex- 50/300lbs (but I have 100lbs of ammo it doesn't show)


I was reading comments the inventory weight wasn't shown in the max weight meter. So the player doesn't know how much ammo you are carrying. Curious if this were true or false.
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Wed Oct 27, 2010 7:27 am

I know of a mod that gives ammunition weight values. and another that adds the name of the wight. What I am looking for is an answer to this question-

Is there any way to give ammunition weight in game and show it in the inventory weight capacity?

~Player character weight xxx/300 lbs

As is, the mod I have found only gives weight. But it is invisible weight. So you have no idea how much you really have on you. =/


Well, That always was my problem with those mods. So I created my own version. I limited the amount you could carry by dropping excess ammo ? la borderlands. Although I've never played Borderlands :P You could be the 100th downloader! And if you're freanch, it's currently being translated.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Wed Oct 27, 2010 12:18 pm

Harmy- Were you able to give visible weight to the inventory?

You would have an instant hit if you did get it to work. Seriously. The mod would be #1 by the end of the week on the nexus lol

PS- If you did and upload it to nexus, let me know here. Also make sure to add the amount of weight added in the pipboy name =)
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Wed Oct 27, 2010 6:28 am

Modders or whoever else is free to look at and copy the ammo weight system from FWE. In 5.0, what we did, was to use the ammo weight script to add up the weight of all ammo. Then, rather that modifying the player's inventoryweight, we added a hidden armor item (which doesn't show up in the pipboy) that has it's weight adjusted using FOSE's setweight command. However, since the item isn't visible, we added a second ammo weight token (a misc item) that IS visible but flagged as a "Quest" item. Quest items can't be dropped (but their weight is also ignored, hence why we needed the hidden armor item).

So, the result is a misc item called "Ammo Supply" that displays the total weight of ammo carried and a hidden item that actually has a weight that registers. Works pretty well =)
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Wed Oct 27, 2010 10:16 am

So, the result is a misc item called "Ammo Supply" that displays the total weight of ammo carried and a hidden item that actually has a weight that registers. Works pretty well =)


Thats what that does! I saw it but couldn't figure out what it was actually doing ^_^
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Wed Oct 27, 2010 6:58 pm

Interesting. I mean lefngthy code wise I imagine. But it shows in real time the weight of ammunition when-

Picking up
shooting
dropping

munitions?

Sounds nice....Would be sweet for use non-FWE users....HINT HINT anyone lol
I like using DarnUI and all that stuff with Arwens Tweaks. So FWE wouldn't flat out work. Positive this little doo-hicky would top the charts in no time if some one comes up with it. =)
Also using the Real Injuries+Patch with its built in Primary Needs. In case those would conflict


I do not mind having the total weight stuck together. Because if its real time. I chuck a few rounds or shoot some. I can still see the max weight in my inventory without guessing as to why it says I'm 50/300lbs and I've over weight and stuck XP
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Wed Oct 27, 2010 7:33 pm

Sooooo......Anyone up for making this thing?
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Wed Oct 27, 2010 7:22 am

Yes their is I have it in my game ,you have to be careful how much ammo you carry now and think about more which weapons you carry for the places you go and enemies your going to fight their.
their called...
" Weight Ammo "
and to display its weight
DAV_weighted_ammoweight


There's another display mod that works much better than that one, but you need to use DarN's UI in order for it to work. It's called simply Displayed Ammo Weight and will show the weight for all the ammo in the inventory screen just like any other item. It does it by the unit though, it doesn't total all the ammo of that type you have.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Wed Oct 27, 2010 7:20 pm

Everyone has been talking about different mods and ways of doing things, that in looking back over this, I think the real question that you were asking has been looked right over and not actually answered.

My question though is about the amount of ammo weight appearing in the the max weight area. If I had 50/300 lbs like that total inventory. Will it show up in that ratio if I have 100 pounds of ammo?

No, it will show 150/300 - as soon as the script updates.

example- 50/300lbs (no ammo)

If I add 100lbs of ammo will I see it shown in my max weight meter?

ex- 150/300lbs

Yes - for the most part. It will not update immediately - that is to say when you pick it up, your carried weight won't update while you have the container menu open. However, as soon as the game is unpaused (not at a menu), and a second or two passes, the AmmoWeight script will update - and then your weight will reflect 150/300 (and for DarNUI users, their "Encumbrance" percentage will update in the HUD)

Or will it be invisible how much ammunition weight I am carrying?

ex- 50/300lbs (but I have 100lbs of ammo it doesn't show)

Again, it will show 50/300 temporarily - until you leave the looting menu and let the game pass a second of two for the script to update. Then it will show the correct 150/300.


I was reading comments the inventory weight wasn't shown in the max weight meter. So the player doesn't know how much ammo you are carrying. Curious if this were true or false.

Overall, that is false.

Without the way FWE does it, or using the DisplayedAmmoWeight mod or similar, you don't have an instant way to say "this is the total weight of all ammo that I'm carrying" - but then again, you don't have that for "this is the total weight of all food/drugs that I'm carrying" either.

Still, the main point here is when using just the AmmoWeight mod by itself, you do NOT have to live with your display constantly reporting 50/300 and having no clue how close you actually are to being overloaded.

There will be times that you'll have to close a container/menu/pipboy/whatever and wait a moment for the script to update based on your new carried ammo total -- but as far as I know this is a problem with the way ammo weight is calculated and really cannot be fixed. Then again, it also isn't that big of a deal - you just need to try using AmmoWeight (with or without DisplayedAmmoWeight, which I would suggest) and get a feel for it.
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm


Return to Fallout 3